Related papers: N-body Simulation of Galaxy Formation on GRAPE-4 S…
We present results of fully self-consistent N-body simulations of the motion of four globular clusters moving in the inner region of their parent galaxy. With regard to previous simplified simulations, we confirm merging and formation of an…
With large-scale Integral Field Spectroscopy (IFS) surveys of thousands of galaxies currently under-way or planned, the astronomical community is in need of methods, techniques and tools that will allow the analysis of huge amounts of data.…
General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at…
We report a novel application of graphics processing units (GPUs) for the purpose of accelerating the search pipelines for gravitational waves from coalescing binaries of compact objects. A speed-up of 16 fold has been achieved compared…
Using GADGET2, we performed an SPH+N-body simulation of a galactic disk with stellar and gas particles. This simulation allows to compare the spiral structure in the different disk components. Also, we performed a simulation without gaseous…
Two methods generating warped galaxies with N-body simulations are presented. One uses an external potential as a disturber while the other is based on material accretion. The results of both methods are compared. A particular attention is…
We have performed the first-ever numerical N- body simulation of the full observable universe (DEUS "Dark Energy Universe Simulation" FUR "Full Universe Run"). This has evolved 550 billion particles on an Adaptive Mesh Refinement grid with…
A revision of Stodolkiewicz's Monte-Carlo code is used to simulate evolution of star clusters. The new method treats each superstar as a single star and follows the evolution and motion of all individual stellar objects. The first…
We report a Vlasov simulation of cosmic relic neutrinos combined with N-body simulation of cold dark matter in the context of large-scale structure formation in the Universe performed on Fugaku supercomputer. Gravitational dynamics of the…
We simulate the formation and chemodynamical evolution of 128 elliptical galaxies using a GRAPE-SPH code that includes various physical processes that are associated with the formation of stellar systems: radiative cooling, star formation,…
We present a novel $N$-body simulation method that compactifies the infinite spatial extent of the Universe into a finite sphere with isotropic boundary conditions to follow the evolution of the large-scale structure. Our approach…
The particle mass used in cosmology N-body simulations is close to $10^{8}M_{\odot}$, which is about $10^{65}$ times larger than the GeV scale expected in particle physics. However, self-gravity interacting particle systems made up of…
We present N-body simulations of planetary accretion beginning with 1 km radius planetesimals in orbit about a 1 solar mass star at 0.4 AU. The initial disk of planetesimals contains too many bodies for any current N-body code to integrate;…
We have simulated, for the first time, the long term evolution of the Milky Way Galaxy using 51 billion particles on the Swiss Piz Daint supercomputer with our $N$-body gravitational tree-code Bonsai. Herein, we describe the scientific…
We present an optimized implementation of the recently proposed information geometric regularization (IGR) for unprecedented scale simulation of compressible fluid flows applied to multi-engine spacecraft boosters. We improve upon…
This paper presents CUBEP3M, a publicly-available high performance cosmological N-body code and describes many utilities and extensions that have been added to the standard package. These include a memory-light runtime SO halo finder, a…
GPU computing is popular due to the calculation potential of a single card. The N-body integrator GENGA is built to for this, but it suffers a performance penalty on consumer-grade GPUs due to their truncated double precision (FP64)…
The $\mathcal{F}$-statistic is a detection statistic used widely in searches for continuous gravitational waves with terrestrial, long-baseline interferometers. A new implementation of the $\mathcal{F}$-statistic is presented which…
We present radiation-magneto-hydrodynamic simulations of star formation in self-gravitating, turbulent molecular clouds, modeling the formation of individual massive stars, including their UV radiation feedback. The set of simulations have…
We provide high-speed implementations for simulating reservoirs described by $N$-coupled spin-torque oscillators. Here $N$ also corresponds to the number of reservoir nodes. We benchmark a variety of implementations based on CPU and GPU.…