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A method for following fragmentation simulations further in time using smoothed particle hydrodynamics (SPH) is presented. In a normal SPH simulation of the collapse and fragmentation of a molecular cloud, high-density regions of gas that…
We present a formulation of smoothed particle hydrodynamics (SPH) that utilizes a first-order consistent reproducing kernel, a smoothing function that exactly interpolates linear fields with particle tracers. Previous formulations using…
We present an algorithm for the simulation of three-dimensional spin glasses deep in the low-temperature phase: Parallel Tempering enhanced with Houdayer moves and with an entropic reservoir (PTHR). Although differences with the standard…
We present results from a Smoothed Particle Hydrodynamic (SPH) simulation of galaxy formation that exceeds the minimum resolution requirement suggested by Steinmetz & Muller (1993) of 3*10^4 SPH particles per galaxy. Using the multiple mass…
Modelling the interaction between ionizing photons emitted from massive stars and their environment is essential to further our understanding of galactic ecosystems. We present a hybrid Radiation-Hydrodynamics (RHD) scheme that couples an…
Galaxy mergers have been investigated for decades using smoothed particle hydrodynamics (SPH), but recent work highlighting inaccuracies inherent in the traditional SPH technique calls into question the reliability of previous studies. We…
Particle-based boundary representations are frequently used in Smoothed Particle Hydrodynamics (SPH) due to their simple integration into fluid solvers. Commonly, incompressible fluid solvers estimate the current density and corresponding…
We describe a strategy for code modernisation of Gadget, a widely used community code for computational astrophysics. The focus of this work is on node-level performance optimisation, targeting current multi/many-core IntelR architectures.…
A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…
Smoothed Particle Hydrodynamics (SPH) is a frequently applied tool in computational astrophysics to solve the fluid dynamics equations governing the systems under study. For some problems, for example when involving asteroids and asteroid…
Simulations of over $10^3$ hydrodynamically coupled solid spheres are performed to investigate collective motion of linear trains and regular square arrays of particles suspended in a fluid bounded by two parallel walls. Our novel…
For turbulent bubbly flows, multi-phase simulations resolving both the liquid and bubbles are prohibitively expensive in the context of different natural phenomena. One example is breaking waves, where bubbles strongly influence wave impact…
Abridged: We simulate a massive galaxy cluster in a LCDM Universe using three different approaches to solving the equations of non-radiative hydrodynamics: `classic' Smoothed Particle Hydrodynamics (SPH); a novel SPH with a higher order…
A method to avoid the explicit time integration of small dust grains in the two fluid gas/dust smoothed particle hydrodynamics (SPH) approach is proposed. By assuming a very simple exponential decay model for the relative velocity between…
We introduce SPHRAY, a Smoothed Particle Hydrodynamics (SPH) ray tracer designed to solve the 3D, time dependent, radiative transfer (RT) equations for arbitrary density fields. The SPH nature of SPHRAY makes the incorporation of separate…
We discuss capability of Smooth Particle Hydrodynamics to represent adequately the dynamics of self-gravitating systems, in particular for what regards the quality of approximation of force fields in the motion equations. When cubic spline…
We describe a new algorithm for including the dynamical effects of ionizing radiation in SPH simulations, and we present several examples of how the algorithm can be applied to problems in star formation. We use the HEALPix software to…
Diffuse-interface theory provides a foundation for the modeling and simulation of microstructure evolution in a very wide range of materials, and for the tracking/capturing of dynamic interfaces between different materials on larger scales.…
We present a novel scheme for modelling quantum plasmas in the warm dense matter (WDM) regime via a hybrid smoothed particle hydrodynamic - molecular dynamic treatment, here referred to as 'Bohm SPH'. This treatment is founded upon Bohm's…
In recent years the Smoothed Particle Hydrodynamics (SPH) approach gained popularity in modeling multiphase and free-surface flows. In many situations, due to certain reasons, interface and free-surface fragmentation occurs. As a result…