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Reinforcement learning usually uses the feedback rewards of environmental to train agents. But the rewards in the actual environment are sparse, and even some environments will not rewards. Most of the current methods are difficult to get…
Deep reinforcement Learning (DRL) offers a powerful framework for training AI agents to coordinate with human partners. However, DRL faces two critical challenges in human-AI coordination (HAIC): sparse rewards and unpredictable human…
Deep reinforcement learning in partially observable environments is a difficult task in itself, and can be further complicated by a sparse reward signal. Most tasks involving navigation in three-dimensional environments provide the agent…
Diffusion models have emerged as powerful generative models for graph generation, yet their use for conditional graph generation remains a fundamental challenge. In particular, guiding diffusion models on graphs under arbitrary reward…
Large language models have achieved near-expert performance in structured reasoning domains like mathematics and programming, yet their ability to perform compositional multi-hop reasoning in specialized scientific fields remains limited.…
Although multi-tier vehicular Metaverse promises to transform vehicles into essential nodes -- within an interconnected digital ecosystem -- using efficient resource allocation and seamless vehicular twin (VT) migration, this can hardly be…
Multi-agent reinforcement learning has drawn increasing attention in practice, e.g., robotics and automatic driving, as it can explore optimal policies using samples generated by interacting with the environment. However, high reward…
Graphical user interface (GUI) agents are rapidly progressing toward autonomous interaction and reliable task execution across diverse applications. However, two central challenges remain unresolved: automating the evaluation of agent…
In classical Reinforcement Learning from Human Feedback (RLHF), Reward Models (RMs) serve as the fundamental signal provider for model alignment. As Large Language Models evolve into agentic systems capable of autonomous tool invocation and…
Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…
We investigate the temporal concatenation of sub-policies in Markov Decision Processes (MDP) with time-varying reward functions. We introduce General Dijkstra Search (GDS), and prove that globally optimal goal-reaching policies can be…
Recent GRPO-based approaches built on flow matching models have shown remarkable improvements in human preference alignment for text-to-image generation. Nevertheless, they still suffer from the sparse reward problem: the terminal reward of…
Process Reward Models (PRMs) have achieved remarkable success in augmenting the reasoning capabilities of Large Language Models (LLMs) within static domains such as mathematics. However, their potential in dynamic data analysis tasks…
Traditional multi-agent reinforcement learning (MARL) algorithms, such as independent Q-learning, struggle when presented with partially observable scenarios, and where agents are required to develop delicate action sequences. This is often…
This paper introduces a novel method of adding intrinsic bonuses to task-oriented reward function in order to efficiently facilitate reinforcement learning search. While various bonuses have been designed to date, they are analogous to the…
Predicting pedestrian behavior is one of the main challenges for intelligent driving systems. In this paper, we present a new paradigm for evaluating egocentric pedestrian trajectory prediction algorithms. Based on various contextual…
Potential-based reward shaping provides an approach for designing good reward functions, with the purpose of speeding up learning. However, automatically finding potential functions for complex environments is a difficult problem (in fact,…
Recent advancements in agentic test-time scaling allow models to gather environmental feedback before committing to final actions. A key limitation of existing methods is that they typically employ undifferentiated exploration strategies,…
We introduce a learning method called ``gradient-based reinforcement planning'' (GREP). Unlike traditional DP methods that improve their policy backwards in time, GREP is a gradient-based method that plans ahead and improves its policy…
Direct Preference Optimization (DPO) using an implicit reward model has proven to be an effective alternative to reinforcement learning from human feedback (RLHF) for fine-tuning preference aligned large language models (LLMs). However, the…