Related papers: Beyond Trajectory Rewards: Step-level Credit Assig…
Conventional Reinforcement Learning (RL) algorithms, typically focused on estimating or maximizing expected returns, face challenges when refining offline pretrained models with online experiences. This paper introduces Generative Actor…
Simulating the human mobility and generating large-scale trajectories are of great use in many real-world applications, such as urban planning, epidemic spreading analysis, and geographic privacy protect. Although many previous works have…
With the rapid advancement of large language models and vision-language models, employing large models as Web Agents has become essential for automated web interaction. However, training Web Agents with reinforcement learning faces critical…
The development of Generalist Virtual Agents (GVAs) has shown significant promise in autonomous task execution. However, current training paradigms face critical limitations, including reliance on outcome supervision and labor-intensive…
In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled by a reward function. In applied settings such as video game…
At the heart of the standard deep learning training loop is a greedy gradient step minimizing a given loss. We propose to add a second step to maximize training generalization. To do this, we optimize the loss of the next training step.…
Inspired by human-like behaviors for navigation: first searching to explore unknown areas before discovering the target, and then the pathfinding of moving towards the discovered target, recent studies design parallel submodules to achieve…
Generative adversarial imitation learning (GAIL) has attracted increasing attention in the field of robot learning. It enables robots to learn a policy to achieve a task demonstrated by an expert while simultaneously estimating the reward…
The alignment of Large Language Models (LLMs) for multi-turn conversations typically relies on reward signals derived from the content of the text. This approach, however, overlooks a rich, complementary source of signal: the dynamics of…
Mission planning for a fleet of cooperative autonomous drones in applications that involve serving distributed target points, such as disaster response, environmental monitoring, and surveillance, is challenging, especially under partial…
Reinforcement learning has emerged as an effective paradigm for training large language models to interleave reasoning with search engine calls. However, existing approaches face a fundamental credit assignment problem: methods like…
Large language model (LLM) agents that follow the sequential "reason-then-act" paradigm have achieved superior performance in many complex tasks.However, these methods suffer from limited exploration and incomplete environmental…
Transfer of recent advances in deep reinforcement learning to real-world applications is hindered by high data demands and thus low efficiency and scalability. Through independent improvements of components such as replay buffers or more…
The performance of text-to-image diffusion models may be improved at test-time by scaling computation to search for a generated image that maximizes a given reward function. While existing trajectory level exploration methods improve the…
Designing suitable rewards poses a significant challenge in reinforcement learning (RL), especially for embodied manipulation. Trajectory success rewards are suitable for human judges or model fitting, but the sparsity severely limits RL…
Node classification in attributed graphs is an important task in multiple practical settings, but it can often be difficult or expensive to obtain labels. Active learning can improve the achieved classification performance for a given…
Many practical applications of reinforcement learning require agents to learn from sparse and delayed rewards. It challenges the ability of agents to attribute their actions to future outcomes. In this paper, we consider the problem…
We propose a simple, general and effective technique, Reward Randomization for discovering diverse strategic policies in complex multi-agent games. Combining reward randomization and policy gradient, we derive a new algorithm,…
Hierarchical Reinforcement Learning (HRL) is a promising approach to solving long-horizon problems with sparse and delayed rewards. Many existing HRL algorithms either use pre-trained low-level skills that are unadaptable, or require…
We humans can impeccably search for a target object, given its name only, even in an unseen environment. We argue that this ability is largely due to three main reasons: the incorporation of prior knowledge (or experience), the adaptation…