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We aim to simultaneously estimate the 3D articulated pose and high fidelity volumetric occupancy of human performance, from multiple viewpoint video (MVV) with as few as two views. We use a multi-channel symmetric 3D convolutional…

Computer Vision and Pattern Recognition · Computer Science 2020-09-08 Andrew Gilbert , Matthew Trumble , Adrian Hilton , John Collomosse

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

We present a scalable framework for cross-embodiment humanoid robot control by learning a shared latent representation that unifies motion across humans and diverse humanoid platforms, including single-arm, dual-arm, and legged humanoid…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Dongheui Lee

User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhengxian Yang , Shi Pan , Shengqi Wang , Haoxiang Wang , Li Lin , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

OBJECTIVE: To evaluate the efficacy of different forms of virtual reality (VR) treatments as either immersive virtual reality (IVR) or non-immersive virtual reality (NIVR) in comparison to conventional therapy (CT) in improving physical and…

Medical Physics · Physics 2024-10-01 Stanley Mugisha. Mirko Job. Matteo Zoppi , Marco Testa , Rezia Molfino

Brain-computer interface (BCI) is the technology that enables the communication between humans and devices by reflecting status and intentions of humans. When conducting imagined speech, the users imagine the pronunciation as if actually…

Human-Computer Interaction · Computer Science 2021-12-15 Dae-Hyeok Lee , Sung-Jin Kim , Keon-Woo Lee

Automation holds the potential to assist surgeons in robotic interventions, shifting their mental work load from visuomotor control to high level decision making. Reinforcement learning has shown promising results in learning complex…

Brain-computer interface (BCI) technology enables direct communication between the brain and external devices, allowing individuals to control their environment using brain signals. However, existing BCI approaches face three critical…

Signal Processing · Electrical Eng. & Systems 2023-08-21 Sidharth Pancholi , Amita Giri

Virtual Reality (VR) interfaces often rely on linear ray-casting for object selection but struggle with precision in dense or occluded environments. This late-breaking work introduces an optimized dual-layered selection mechanism combining…

Human-Computer Interaction · Computer Science 2025-03-04 Xiang Li , Per Ola Kristensson

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

We introduce a novel self-improving framework that enhances Embodied Visual Tracking (EVT) with Vision-Language Models (VLMs) to address the limitations of current active visual tracking systems in recovering from tracking failure. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Kui Wu , Shuhang Xu , Hao Chen , Churan Wang , Zhoujun Li , Yizhou Wang , Fangwei Zhong

We study the problem of cross-embodiment inverse reinforcement learning, where we wish to learn a reward function from video demonstrations in one or more embodiments and then transfer the learned reward to a different embodiment (e.g.,…

Robotics · Computer Science 2024-08-13 Connor Mattson , Anurag Aribandi , Daniel S. Brown

Assistive mobile robots are a transformative technology that helps persons with disabilities regain the ability to move freely. Although autonomous wheelchairs significantly reduce user effort, they still require human input to allow users…

Robotics · Computer Science 2025-01-13 Xiaoshan Zhou , Carol M. Menassa , Vineet R. Kamat

Brain-computer interfaces (BCIs) provide a hands-free control modality for mobile robotics, yet decoding user intent during real-world navigation remains challenging. This work presents a brain-robot control framework for offline decoding…

Children with hearing impairments face ongoing challenges in language and motor development. This study explores how multi-sensory feedback technology based on virtual reality (VR), integrating auditory, visual, and tactile stimuli, can…

Human-Computer Interaction · Computer Science 2025-07-25 Yichen Yu , Qiaoran Wang

In recent times, the standard practice for developing MLLMs is to feed features from vision encoder(s) into the LLM and train with natural language supervision. This approach often causes models to lean towards language comprehension and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Jitesh Jain , Zhengyuan Yang , Humphrey Shi , Jianfeng Gao , Jianwei Yang

Brain-Computer Interface (BCI) initially gained attention for developing applications that aid physically impaired individuals. Recently, the idea of integrating BCI with Augmented Reality (AR) emerged, which uses BCI not only to enhance…

Human-Computer Interaction · Computer Science 2023-08-15 Yasmine Mustafa , Mohamed Elmahallawy , Tie Luo , Seif Eldawlatly

Surgical training involves didactic teaching, mentor-led learning, surgical skills laboratories, and direct exposure to surgery; however, increasing clinical pressures have limited operating room (OR) exposure. This work leverages virtual…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Raj Kumar Ranabhat , Tayler D Ross , Tony Jiao , Jeremie Larouche , Joel Finkelstein , Michael Hardisty