English
Related papers

Related papers: Global Policy-Space Response Oracles for Two-Playe…

200 papers

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

Artificial Intelligence · Computer Science 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form…

Extensive-form games provide a versatile framework for modeling interactions of multiple agents subjected to imperfect observations and stochastic events. In recent years, two paradigms, policy space response oracles (PSRO) and…

Computer Science and Game Theory · Computer Science 2022-04-12 Xinrun Wang , Jakub Cerny , Shuxin Li , Chang Yang , Zhuyun Yin , Hau Chan , Bo An

Two-player, constant-sum games are well studied in the literature, but there has been limited progress outside of this setting. We propose Joint Policy-Space Response Oracles (JPSRO), an algorithm for training agents in n-player,…

Multiagent Systems · Computer Science 2024-04-19 Luke Marris , Paul Muller , Marc Lanctot , Karl Tuyls , Thore Graepel

In this paper, we introduce a two-player zero-sum framework between a trainable \emph{Solver} and a \emph{Data Generator} to improve the generalization ability of deep learning-based solvers for Traveling Salesman Problem (TSP). Grounded in…

Machine Learning · Computer Science 2022-05-05 Chenguang Wang , Yaodong Yang , Oliver Slumbers , Congying Han , Tiande Guo , Haifeng Zhang , Jun Wang

Offline learning of strategies takes data efficiency to its extreme by restricting algorithms to a fixed dataset of state-action trajectories. We consider the problem in a mixed-motive multiagent setting, where the goal is to solve a game…

Artificial Intelligence · Computer Science 2026-03-03 Austin A. Nguyen , Michael P. Wellman

In iterative approaches to empirical game-theoretic analysis (EGTA), the strategy space is expanded incrementally based on analysis of intermediate game models. A common approach to strategy exploration, represented by the double oracle…

Computer Science and Game Theory · Computer Science 2023-02-13 Yongzhao Wang , Michael P. Wellman

We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given…

Optimization and Control · Mathematics 2018-06-21 Lisa Hellerstein , Thomas Lidbetter , Daniel Pirutinsky

Scalable multi-agent reinforcement learning (MARL) remains a central challenge for AI. Existing population-based methods, like Policy-Space Response Oracles, PSRO, require storing explicit policy populations and constructing full payoff…

Machine Learning · Computer Science 2026-03-10 Alakh Sharma , Gaurish Trivedi , Kartikey Singh Bhandari , Yash Sinha , Dhruv Kumar , Pratik Narang , Jagat Sesh Challa

Continuous games are multiplayer games in which strategy sets are compact and utility functions are continuous. These games typically have a highly complicated structure of Nash equilibria, and numerical methods for the equilibrium…

Computer Science and Game Theory · Computer Science 2022-07-12 T. Kroupa , T. Votroubek

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial nature of such games allows for conceptually simple and…

We present an agent-based simulator for economic systems with heterogeneous households, firms, central bank, and government agents. These agents interact to define production, consumption, and monetary flow. Each agent type has distinct…

Multiagent Systems · Computer Science 2024-08-23 Kshama Dwarakanath , Svitlana Vyetrenko , Tucker Balch

In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective…

Machine Learning · Computer Science 2023-02-08 Pengdeng Li , Xinrun Wang , Shuxin Li , Hau Chan , Bo An

Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become…

Machine Learning · Computer Science 2026-04-07 Addison Kalanther , Sanika Bharvirkar , Shankar Sastry , Chinmay Maheshwari

The double oracle algorithm is a popular method of solving games, because it is able to reduce computing equilibria to computing a series of best responses. However, its theoretical properties are not well understood. In this paper, we…

Computer Science and Game Theory · Computer Science 2024-05-14 Brian Hu Zhang , Tuomas Sandholm

Many efficient algorithms have been designed to recover Nash equilibria of various classes of finite games. Special classes of continuous games with infinite strategy spaces, such as polynomial games, can be solved by semidefinite…

Computer Science and Game Theory · Computer Science 2020-10-01 Lukáš Adam , Rostislav Horčík , Tomáš Kasl , Tomáš Kroupa

Urban Network Security Games (UNSGs), which model the strategic allocation of limited security resources on city road networks, are critical for urban safety. However, finding a Nash Equilibrium (NE) in large-scale UNSGs is challenging due…

Machine Learning · Computer Science 2025-11-14 Shuxin Zhuang , Linjian Meng , Shuxin Li , Minming Li , Youzhi Zhang

Off-policy evaluation (OPE) is the problem of evaluating new policies using historical data obtained from a different policy. In the recent OPE context, most studies have focused on single-player cases, and not on multi-player cases. In…

Machine Learning · Computer Science 2020-12-25 Kenshi Abe , Yusuke Kaneko

Recent advances in multiagent learning have seen the introduction ofa family of algorithms that revolve around the population-based trainingmethod PSRO, showing convergence to Nash, correlated and coarse corre-lated equilibria. Notably,…

Computer Science and Game Theory · Computer Science 2022-08-30 Paul Muller , Mark Rowland , Romuald Elie , Georgios Piliouras , Julien Perolat , Mathieu Lauriere , Raphael Marinier , Olivier Pietquin , Karl Tuyls

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

Multiagent Systems · Computer Science 2023-05-24 Max Olan Smith , Michael P. Wellman