Related papers: A Degree-Preserving Builder--Chooser Game
The radius-$r$ splitter game is played on a graph $G$ between two players: Splitter and Connector. In each round, Connector selects a vertex $v$, and the current game arena is restricted to the radius-$r$ neighborhood of $v$. Then Splitter…
The Maker-Breaker domination game is a positional game played on a graph by two players called Dominator and Staller. The players alternately select a vertex of the graph that has not yet been chosen. Dominator wins if at some point the…
We consider biased $(1:b)$ Walker-Breaker games: Walker and Breaker alternately claim edges of the complete graph $K_n$, Walker taking one edge and Breaker claiming $b$ edges in each round, with the constraint that Walker needs to choose…
The $(m,b)$ Maker-Breaker percolation game on $(\mathbb{Z}^2)_p$, introduced by Day and Falgas-Ravry, is played in the following way. Before the game starts, each edge of $\mathbb{Z}^2$ is removed independently with probability $1-p$. After…
In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…
Since its introduction as a Maker-Breaker positional game by Duch\^ene et al. in 2020, the Maker-Breaker domination game has become one of the most studied positional games on vertices. In this game, two players, Dominator and Staller,…
In this work, we investigate Maker-Breaker directed triangle games, a directionally constrained variant of the classical Maker-Breaker triangle game. Our board of interest is a tournament, and the winning sets are all $3$-cycles present in…
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on…
We study the (1:b) Maker-Breaker component game, played on the edge set of a d-regular graph. Maker's aim in this game is to build a large connected component, while Breaker's aim is to not let him do so. For all values of Breaker's bias b,…
For integers $n, D, q$ we define a two player perfect information game with no chance moves called the Waiter-Client Maximum Degree game. In this game, two players (Waiter and Client) play on the edges of $K_n$ as follows: in each round,…
The Maker-Maker convention of positional games is played on a hypergraph whose edges are interpreted as winning sets. Two players take turns picking a previously unpicked vertex, aiming at being first to pick all the vertices of some edge.…
The triangle game introduced by Chv\'{a}tal and Erd\H{o}s (1978) is one of the most famous combinatorial games. For $n,q\in\mathbb{N}$, the $(n,q)$-triangle game is played by two players, called Maker and Breaker, on the complete graph…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
We consider some biased Maker-Breaker games. Starting with the complete $k$-uniform hypergraph on $n$ vertices, at each turn Maker claims one edge, and then Breaker claims $b$ edges. Maker's goal is to obtain a set of edges having some…
We study a planted clique model introduced by Feige where a complete graph of size $c\cdot n$ is planted uniformly at random in an arbitrary $n$-vertex graph. We give a simple deterministic algorithm that, in almost linear time, recovers a…
In this paper we consider positional games where the winning sets are tree universal graphs. Specifically, we show that in the unbiased Maker-Breaker game on the complete graph $K_n$, Maker has a strategy to occupy a graph which contains…
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
By now, the Maker-Breaker connectivity game on a complete graph $K_n$ or on a random graph $G\sim G_{n,p}$ is well studied. Recently, London and Pluh\'ar suggested a variant in which Maker always needs to choose her edges in such a way that…