Related papers: A Degree-Preserving Builder--Chooser Game
We develop techniques to prove lower bounds for the BCAST(log n) Broadcast Congested Clique model (a distributed message passing model where in each round, each processor can broadcast an O(log n)-sized message to all other processors). Our…
We consider the problem of firefighting to save a critical subset of nodes. The firefighting game is a turn-based game played on a graph, where the fire spreads to vertices in a breadth-first manner from a source, and firefighters can be…
This paper introduces a contest-theoretic simplified model of triathlon as a sequential two-stage game. In Stage 1 (post-swim), participants decide whether to continue or withdraw from the contest, thereby generating an endogenous…
Student-Teacher Games are a model of computation in which a computationally restricted Student attempts to produce a string satisfying a refutable property, while an all-powerful Teacher refutes incorrect candidates by providing…
In this short note, we consider a graph process recently introduced by Frieze, Krivelevich and Michaeli. In their model, the edges of the complete graph $K_n$ are ordered uniformly at random and are then revealed consecutively to a player…
In this paper we introduce and study {\em all-pay bidding games}, a class of two player, zero-sum games on graphs. The game proceeds as follows. We place a token on some vertex in the graph and assign budgets to the two players. Each turn,…
We study the \emph{Bipartite Degree Realization} (BDR) problem: given a graphic degree sequence $D$, decide whether it admits a realization as a bipartite graph. While bipartite realizability for a fixed vertex partition can be decided in…
In the concurrent graph sharing game, two players, called First and Second, share the vertices of a connected graph with positive vertex-weights summing up to $1$ as follows. The game begins with First taking any vertex. In each proceeding…
A brick is a $3$-connected graph such that the graph obtained from it by deleting any two distinct vertices has a perfect matching. A brick $G$ is near-bipartite if it has a pair of edges $\alpha$ and $\beta$ such that $G-\{\alpha,\beta\}$…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
Many real networks have cliques as their constitutional units. Here we present a family of scale-free network model consist of cliques, which is established by a simple recursive algorithm. We investigate the networks both analytically and…
In the well known planted clique problem, a clique (or alternatively, an independent set) of size $k$ is planted at random in an Erdos-Renyi random $G(n, p)$ graph, and the goal is to design an algorithm that finds the maximum clique (or…
We study the fragmentation-coagulation (or merging and splitting) evolutionary control model as introduced recently by one of the authors, where $N$ small players can form coalitions to resist to the pressure exerted by the principal. It is…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
We design new polynomial-time algorithms for recovering planted cliques in the semi-random graph model introduced by Feige and Kilian 2001. The previous best algorithms for this model succeed if the planted clique has size at least…
We initiate the study of persistent homology of random geometric simplicial complexes. Our main interest is in maximally persistent cycles of degree-$k$ in persistent homology, for a either the \cech or the Vietoris--Rips filtration built…
Given a fixed graph $H$ with at least two edges and positive integers $n$ and $b$, the strict $(1 \colon b)$ Avoider-Enforcer $H$-game, played on the edge set of $K_n$, has the following rules: In each turn Avoider picks exactly one edge,…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
Let $r\ge 3$ be a fixed constant and let $ {\mathcal H}$ be an $r$-uniform, $D$-regular hypergraph on $N$ vertices. Assume further that $ D > N^\varepsilon $ for some $ \varepsilon>0 $. Consider the random greedy algorithm for forming an…
Game of Life is a simple and elegant model to study dynamical system over networks. The model consists of a graph where every vertex has one of two types, namely, dead or alive. A configuration is a mapping of the vertices to the types. An…