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Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the…

Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…

Computation and Language · Computer Science 2024-05-14 Muhammad U. Nasir , Steven James , Julian Togelius

In this work we consider Code World Models, world models generated by a Large Language Model (LLM) in the form of Python code for model-based Reinforcement Learning (RL). Calling code instead of LLMs for planning has potential to be more…

Artificial Intelligence · Computer Science 2024-10-31 Nicola Dainese , Matteo Merler , Minttu Alakuijala , Pekka Marttinen

Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they generate functional video game levels? Game levels, with their…

Artificial Intelligence · Computer Science 2023-06-02 Graham Todd , Sam Earle , Muhammad Umair Nasir , Michael Cerny Green , Julian Togelius

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

Artificial Intelligence · Computer Science 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…

Computation and Language · Computer Science 2023-07-04 Muhammad U Nasir , Julian Togelius

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we explore the potential of LLMs to directly synthesize usable…

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Mobile Graphical User Interface (GUI) World Models (WMs) offer a promising path for improving mobile GUI agent performance at train- and inference-time. However, current approaches face a critical trade-off: text-based WMs sacrifice visual…

Machine Learning · Computer Science 2026-05-26 Woosung Koh , Sungjun Han , Segyu Lee , Se-Young Yun , Jamin Shin

Large Language Models (LLMs) have demonstrated great promise in generating code, especially when used inside an evolutionary computation framework to iteratively optimize the generated algorithms. However, in some cases they fail to…

Neural and Evolutionary Computing · Computer Science 2025-03-24 Niki van Stein , Anna V. Kononova , Lars Kotthoff , Thomas Bäck

Large Language Models (LLMs) can achieve strong performance on everyday coding tasks, but they can fail on complex tasks that require non-trivial reasoning about program semantics. Finding training examples to teach LLMs to solve these…

Machine Learning · Computer Science 2025-08-29 Antonio Valerio Miceli-Barone , Vaishak Belle , Ali Payani

We present a novel architecture for safely integrating Large Language Models (LLMs) into interactive game engines, allowing players to "program" new behaviors using natural language. Our framework mitigates risks by using an LLM to…

Human-Computer Interaction · Computer Science 2025-10-21 Austin Drake , Hang Dong

Large language models (LLMs) have revolutionized automated code generation, yet the evaluation of their real-world effectiveness remains limited by static benchmarks and simplistic metrics. We present ProxyWar, a novel framework that…

Software Engineering · Computer Science 2026-02-05 Wenjun Peng , Xinyu Wang , Qi Wu

Large Language Models (LLMs) have demonstrated their remarkable capabilities in numerous fields. This survey focuses on how LLMs empower users, regardless of their technical background, to use human languages to automatically generate…

Software Engineering · Computer Science 2025-04-03 Nam Huynh , Beiyu Lin

Recent breakthroughs in Large Language Models (LLMs), such as GPT-3 and Codex, now enable software developers to generate code based on a natural language prompt. Within computer science education, researchers are exploring the potential…

Computers and Society · Computer Science 2022-12-13 Stephen MacNeil , Andrew Tran , Juho Leinonen , Paul Denny , Joanne Kim , Arto Hellas , Seth Bernstein , Sami Sarsa

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

Artificial Intelligence · Computer Science 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-05 Xinyu Wang , Bohan Zhuang , Qi Wu

Large language models (LLMs) have proven invaluable for code generation, particularly in interactive settings. However, existing code generation benchmarks fail to capture the diverse feedback encountered in multi-turn interactions,…

Software Engineering · Computer Science 2025-02-28 Hojae Han , Seung-won Hwang , Rajhans Samdani , Yuxiong He

Recent Language Models (LMs) achieve breakthrough performance in code generation when trained on human-authored problems, even solving some competitive-programming problems. Self-play has proven useful in games such as Go, and thus it is…

Machine Learning · Computer Science 2023-04-13 Patrick Haluptzok , Matthew Bowers , Adam Tauman Kalai
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