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Related papers: Process Utility in High-Stakes Competition

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We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…

Physics and Society · Physics 2013-04-02 E. Ben-Naim , N. W. Hengartner , S. Redner , F. Vazquez

We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…

Applications · Statistics 2025-12-03 Prathamesh Anwekar , Kaushal Kirpekar , Mahesh B , Sainath Bitragunta

Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts…

Applications · Statistics 2025-06-09 Martin Illum , Hans Christian Bechsøfft Mikkelsen , Emil Hovad

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…

Computer Science and Game Theory · Computer Science 2024-06-10 Zhihuan Huang , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck , Shengwei Xu

We consider different choice procedures such as scoring rules, rules, using majority relation, value function and tournament matrix, which are used in social and multi-criteria choice problems. We focus on the study of the properties that…

Optimization and Control · Mathematics 2016-11-03 Sergey Shvydun

A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…

Computer Science and Game Theory · Computer Science 2024-08-21 David Pennock , Ariel Schvartzman , Eric Xue

A decision maker's utility depends on her action $a\in A \subset \mathbb{R}^d$ and the payoff relevant state of the world $\theta\in \Theta$. One can define the value of acquiring new information as the difference between the maximum…

Theoretical Economics · Economics 2021-05-04 Farzad Pourbabaee

Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…

Physics and Society · Physics 2025-11-03 Maximilian Jerdee , M. E. J. Newman

This paper presents an empirical investigation of the relation between decision speed and decision quality for a real-world setting of cognitively-demanding decisions in which the timing of decisions is endogenous: professional chess.…

General Economics · Economics 2022-01-27 Uwe Sunde , Dainis Zegners , Anthony Strittmatter

Serves, especially first serves, are very important in professional tennis. Servers choose their serve directions strategically to maximize their winning chances while trying to be unpredictable. On the other hand, returners try to predict…

Machine Learning · Computer Science 2026-02-27 Ying Zhu , Ruthuparna Naikar

As the widely applied method for measuring matching assortativeness in a transferable utility matching game, a matching maximum score estimation is proposed by \cite{fox2010qe}. This article reveals that combining unmatched agents,…

General Economics · Economics 2024-05-08 Suguru Otani

I study sequential contests where the efforts of earlier players may be disclosed to later players by nature or by design. The model has a range of applications, including rent seeking, R&D, oligopoly, public goods provision, and tragedy of…

Computer Science and Game Theory · Computer Science 2021-02-22 Toomas Hinnosaar

The aim of this article is to propose a core game theory model of transaction costs wherein it is indicated how direct costs determine the probability of loss and subsequent transaction costs. The existence of optimum is proven, and the way…

Theoretical Economics · Economics 2020-08-25 László Kállay , Tibor Takács , László Trautmann

This paper addresses the problem of utility maximization under uncertain parameters. In contrast with the classical approach, where the parameters of the model evolve freely within a given range, we constrain them via a penalty function. We…

Optimization and Control · Mathematics 2022-03-08 Ivan Guo , Nicolas Langrené , Grégoire Loeper , Wei Ning

We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspective. We consider a setting where we have data on player behavior in diverse strategic situations, but where we do not observe the relevant…

Computer Science and Game Theory · Computer Science 2013-05-16 Siddharth Barman , Umang Bhaskar , Federico Echenique , Adam Wierman

Polling systems with losses are useful mathematical objects that can model many practical systems like travelling salesman problem with recurrent requests. One of the less studied yet an important aspect in such systems is the disparity in…

Optimization and Control · Mathematics 2022-08-12 Vartika Singh , Veeraruna Kavitha

Strategic information is valuable either by remaining private (for instance if it is sensitive) or, on the other hand, by being used publicly to increase some utility. These two objectives are antagonistic and leaking this information might…

Machine Learning · Statistics 2020-03-03 Etienne Boursier , Vianney Perchet

We consider the strategic interaction of traders in a continuous-time financial market with Epstein-Zin-type recursive intertemporal preferences and performance concerns. We derive explicitly an equilibrium for the finite player and the…

Optimization and Control · Mathematics 2024-03-21 Jodi Dianetti , Frank Riedel , Lorenzo Stanca

We study a class of two-player repeated games with incomplete information and informational externalities. In these games, two states are chosen at the outset, and players get private information on the pair, before engaging in repeated…

Probability · Mathematics 2010-07-27 Dinah Rosenberg , Eilon Solan , Nicolas Vieille