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Egocentric, or first-person vision which became popular in recent years with an emerge in wearable technology, is different than exocentric (third-person) vision in some distinguishable ways, one of which being that the camera wearer is…

Computer Vision and Pattern Recognition · Computer Science 2016-10-11 Jessica Finocchiaro , Aisha Urooj Khan , Ali Borji

We present a novel method for recovering world-grounded human motion from monocular video. The main challenge lies in the ambiguity of defining the world coordinate system, which varies between sequences. Previous approaches attempt to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zehong Shen , Huaijin Pi , Yan Xia , Zhi Cen , Sida Peng , Zechen Hu , Hujun Bao , Ruizhen Hu , Xiaowei Zhou

Marking-level high-definition maps (HD maps) are of great significance for autonomous vehicles (AVs), especially in large-scale, appearance-changing scenarios where AVs rely on markings for localization and lanes for safe driving. In this…

Robotics · Computer Science 2023-03-08 Hongji Liu , Linwei Zheng , Xiaoyang Yan , Zhenhua Xu , Bohuan Xue , Yang Yu , Ming Liu

Body orientation estimation provides crucial visual cues in many applications, including robotics and autonomous driving. It is particularly desirable when 3-D pose estimation is difficult to infer due to poor image resolution, occlusion or…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Chenyan Wu , Yukun Chen , Jiajia Luo , Che-Chun Su , Anuja Dawane , Bikramjot Hanzra , Zhuo Deng , Bilan Liu , James Wang , Cheng-Hao Kuo

We present MoGe, a powerful model for recovering 3D geometry from monocular open-domain images. Given a single image, our model directly predicts a 3D point map of the captured scene with an affine-invariant representation, which is…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Ruicheng Wang , Sicheng Xu , Cassie Dai , Jianfeng Xiang , Yu Deng , Xin Tong , Jiaolong Yang

Quantifying human movement (kinematics) and musculoskeletal forces (kinetics) at scale, such as estimating quadriceps force during a sit-to-stand movement, could transform prediction, treatment, and monitoring of mobility-related…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Selim Gilon , Emily Y. Miller , Scott D. Uhlrich

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Chengbo Yuan , Geng Chen , Li Yi , Yang Gao

Face performance capture and reenactment techniques use multiple cameras and sensors, positioned at a distance from the face or mounted on heavy wearable devices. This limits their applications in mobile and outdoor environments. We present…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Mohamed Elgharib , Mallikarjun BR , Ayush Tewari , Hyeongwoo Kim , Wentao Liu , Hans-Peter Seidel , Christian Theobalt

Accurately perceiving location and scene is crucial for autonomous driving and mobile robots. Recent advances in deep learning have made it possible to learn egomotion and depth from monocular images in a self-supervised manner, without…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Hao Qu , Lilian Zhang , Xiaoping Hu , Xiaofeng He , Xianfei Pan , Changhao Chen

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited…

Computer Vision and Pattern Recognition · Computer Science 2024-10-18 Linfeng Xu , Qingbo Wu , Lili Pan , Fanman Meng , Hongliang Li , Chiyuan He , Hanxin Wang , Shaoxu Cheng , Yu Dai

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Anurag Arnab , Carl Doersch , Andrew Zisserman

Monocular 3D human pose estimation has made progress in recent years. Most of the methods focus on single persons, which estimate the poses in the person-centric coordinates, i.e., the coordinates based on the center of the target person.…

Computer Vision and Pattern Recognition · Computer Science 2022-05-09 Yu Cheng , Bo Wang , Robby T. Tan

In 3D human pose estimation one of the biggest problems is the lack of large, diverse datasets. This is especially true for multi-person 3D pose estimation, where, to our knowledge, there are only machine generated annotations available for…

Computer Vision and Pattern Recognition · Computer Science 2020-04-09 Marton Veges , Andras Lorincz

Real-time ego-motion tracking for endoscope is a significant task for efficient navigation and robotic automation of endoscopy. In this paper, a novel framework is proposed to perform real-time ego-motion tracking for endoscope. Firstly, a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Liangjing Shao , Benshuang Chen , Shuting Zhao , Xinrong Chen

Monocular estimation of 3d human pose has attracted increased attention with the availability of large ground-truth motion capture datasets. However, the diversity of training data available is limited and it is not clear to what extent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Zhe Wang , Daeyun Shin , Charless C. Fowlkes

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

AI personal assistants, deployed through robots or wearables, require embodied understanding to collaborate effectively with humans. However, current Multimodal Large Language Models (MLLMs) primarily focus on third-person (exocentric)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Haoyu Zhang , Qiaohui Chu , Meng Liu , Haoxiang Shi , Yaowei Wang , Liqiang Nie

We present a technique that uses images, videos and sensor data taken from first-person point-of-view devices to perform egocentric field-of-view (FOV) localization. We define egocentric FOV localization as capturing the visual information…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Vinay Bettadapura , Irfan Essa , Caroline Pantofaru

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma