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This paper presents an empirical exploration of non-transitivity in perfect-information games, specifically focusing on Xiangqi, a traditional Chinese board game comparable in game-tree complexity to chess and shogi. By analyzing over…

Artificial Intelligence · Computer Science 2023-08-10 Yang Li , Kun Xiong , Yingping Zhang , Jiangcheng Zhu , Stephen Mcaleer , Wei Pan , Jun Wang , Zonghong Dai , Yaodong Yang

The progression of reinforcement learning algorithms have been driven by challenging benchmarks. The rate in which a researcher can iterate on a problem setting directly impacts the speed of algorithm development. Modern machine learning…

Machine Learning · Computer Science 2026-05-20 Ruo Yu Tao , George Konidaris

We present Brax, an open source library for rigid body simulation with a focus on performance and parallelism on accelerators, written in JAX. We present results on a suite of tasks inspired by the existing reinforcement learning…

Robotics · Computer Science 2021-06-28 C. Daniel Freeman , Erik Frey , Anton Raichuk , Sertan Girgin , Igor Mordatch , Olivier Bachem

Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too…

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to…

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and…

Unsupervised environment design (UED) is a form of automatic curriculum learning for training robust decision-making agents to zero-shot transfer into unseen environments. Such autocurricula have received much interest from the RL…

Machine Learning · Computer Science 2024-08-27 Minqi Jiang , Michael Dennis , Edward Grefenstette , Tim Rocktäschel

Deep reinforcement learning can generate complex control policies, but requires large amounts of training data to work effectively. Recent work has attempted to address this issue by leveraging differentiable simulators. However, inherent…

Machine Learning · Computer Science 2022-04-15 Jie Xu , Viktor Makoviychuk , Yashraj Narang , Fabio Ramos , Wojciech Matusik , Animesh Garg , Miles Macklin

The deep learning revolution has greatly been accelerated by the 'hardware lottery': Recent advances in modern hardware accelerators and compilers paved the way for large-scale batch gradient optimization. Evolutionary optimization, on the…

Neural and Evolutionary Computing · Computer Science 2022-12-09 Robert Tjarko Lange

Deep neural networks coupled with fast simulation and improved computation have led to recent successes in the field of reinforcement learning (RL). However, most current RL-based approaches fail to generalize since: (a) the gap between…

Machine Learning · Computer Science 2017-03-09 Lerrel Pinto , James Davidson , Rahul Sukthankar , Abhinav Gupta

We present RUBIX, a fully tested, well-documented, and modular Open Source tool developed in JAX, designed to forward model IFU cubes of galaxies from cosmological hydrodynamical simulations. The code automatically parallelizes computations…

Instrumentation and Methods for Astrophysics · Physics 2024-12-12 Ufuk Çakır , Anna Lena Schaible , Tobias Buck

Manufacturers have been developing new graphics processing unit (GPU) nodes with large capacity, high bandwidth memory and very high bandwidth intra-node interconnects. This enables moving large amounts of data between GPUs on the same node…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-11-29 Mino Woo , Terry Jordan , Tarak Nandi , Jean Francois Dietiker , Christopher Guenther , Dirk Van Essendelft

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to…

Artificial Intelligence · Computer Science 2020-02-03 Inseok Oh , Seungeun Rho , Sangbin Moon , Seongho Son , Hyoil Lee , Jinyun Chung

We present PixelBrax, a set of continuous control tasks with pixel observations. We combine the Brax physics engine with a pure JAX renderer, allowing reinforcement learning (RL) experiments to run end-to-end on the GPU. PixelBrax can…

Machine Learning · Computer Science 2025-02-04 Trevor McInroe , Samuel Garcin

2048 is a single-player stochastic puzzle game. This intriguing and addictive game has been popular worldwide and has attracted researchers to develop game-playing programs. Due to its simplicity and complexity, 2048 has become an…

Machine Learning · Computer Science 2023-01-11 Hung Guei

Community GPU platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their…

Networking and Internet Architecture · Computer Science 2025-08-19 Zhiwei Yu , Chengze Du , Heng Xu , Ying Zhou , Bo Liu , Jialong Li

Optical multilayer thin-films are fundamental components that enable the precise control of reflectance, transmittance, and phase shift in the design of photonic systems. Rapid and accessible simulation of these structures holds critical…

Computational Physics · Physics 2025-10-27 Bahrem Serhat Danis , Esra Zayim

The Abstraction and Reasoning Corpus (ARC) tests AI systems' ability to perform human-like inductive reasoning from a few demonstration pairs. Existing Gymnasium-based RL environments severely limit experimental scale due to computational…

Artificial Intelligence · Computer Science 2026-01-27 Aadam , Monu Verma , Mohamed Abdel-Mottaleb

Mahjong is a complex game with an intractably large state space with extremely sparse rewards, which poses challenges to develop an agent to play Mahjong. To overcome this, the ShangTing function was adopted as a reward shaping function.…

Computer Science and Game Theory · Computer Science 2023-05-09 Kai Jun Chen , Lok Him Lai , Zi Iun Lai

We propose a novel framework for efficient parallelization of deep reinforcement learning algorithms, enabling these algorithms to learn from multiple actors on a single machine. The framework is algorithm agnostic and can be applied to…

Machine Learning · Computer Science 2017-05-17 Alfredo V. Clemente , Humberto N. Castejón , Arjun Chandra