Related papers: God numbers for Graphs, Games and Groups
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
The cordiality game is played on a graph $G$ by two players, Admirable (A) and Impish (I), who take turns selecting \track{unlabeled} vertices of $G$. Admirable labels the selected vertices by $0$ and Impish by $1$, and the resulting label…
This paper deals with the maximum value of the difference between the determining number and the metric dimension of a graph as a function of its order. Our technique requires to use locating-dominating sets, and perform an independent…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. We study {\em bidding games} in which the players bid for the right to move the token.…
The sorting number of a graph with $n$ vertices is the minimum depth of a sorting network with $n$ inputs and outputs that uses only the edges of the graph to perform comparisons. Many known results on sorting networks can be stated in…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
In a graph $G$, a vertex dominates itself and its neighbours. A set $D\subseteq V(G)$ is said to be a $k$-tuple dominating set of $G$ if $D$ dominates every vertex of $G$ at least $k$ times. The minimum cardinality among all $k$-tuple…
We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…
We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an…
The Bell numbers count the number of different ways to partition a set of $n$ elements while the graphical Bell numbers count the number of non-equivalent partitions of the vertex set of a graph into stable sets. This relation between graph…
Let $G=(V,E)$ be a simple graph. A dominating set of $G$ is a subset $S\subseteq V$ such that every vertex not in $S$ is adjacent to at least one vertex in $S$. The cardinality of a smallest dominating set of $G$, denoted by $\gamma(G)$, is…
The Rubik's Cube is perhaps the world's most famous and iconic puzzle, well-known to have a rich underlying mathematical structure (group theory). In this paper, we show that the Rubik's Cube also has a rich underlying algorithmic…
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following…
In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A…
Taking the absolute value of consecutive differences of a cyclicly ordered list of integers constitutes a simple dynamical system. For lists of lenght a power of two the process will terminate in all zeros, but examples with arbitarily long…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
We show that if a graph has minimum vertex degree at least d and girth at least g, where (d, g) is (3, 6) or (4, 4), then the incidence system of the graph has a (possibly infinite-dimensional) quantum solution over $\mathbb{Z}_p$ for every…