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Related papers: Fast 4D Mesh Generation by Spatio-Temporal Attenti…

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Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Isabella Liu , Hao Su , Xiaolong Wang

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Recent breakthroughs in 3D generative modeling have yielded remarkable progress in static shape synthesis, yet high-fidelity dynamic 4D generation remains elusive, hindered by temporal artifacts and prohibitive computational demand. We…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Minghao Yin , Wenbo Hu , Jiale Xu , Ying Shan , Kai Han

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major…

Computer Vision and Pattern Recognition · Computer Science 2019-07-02 Jian Liu , Naveed Akhtar , Ajmal Mian

We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Hongyuan Chen , Xingyu Chen , Youjia Zhang , Zexiang Xu , Anpei Chen

Mesh generation is a crucial step in numerical simulations, significantly impacting simulation accuracy and efficiency. However, generating meshes remains time-consuming and requires expensive computational resources. In this paper, we…

Graphics · Computer Science 2024-07-03 Jiaming Peng , Xinhai Chen , Jie Liu

The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture…

Computer Vision and Pattern Recognition · Computer Science 2024-07-03 Raphael Bensadoun , Yanir Kleiman , Idan Azuri , Omri Harosh , Andrea Vedaldi , Natalia Neverova , Oran Gafni

4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Xuanchen Li , Yuhao Cheng , Xingyu Ren , Haozhe Jia , Di Xu , Wenhan Zhu , Yichao Yan

This paper propose iFlame, a novel transformer-based network architecture for mesh generation. While attention-based models have demonstrated remarkable performance in mesh generation, their quadratic computational complexity limits…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Hanxiao Wang , Biao Zhang , Weize Quan , Dong-Ming Yan , Peter Wonka

Transforming casually captured, monocular videos into fully immersive dynamic experiences is a highly ill-posed task, and comes with significant challenges, e.g., reconstructing unseen regions, and dealing with the ambiguity in monocular…

Graphics · Computer Science 2026-04-08 Denis Rozumny , Jonathon Luiten , Numair Khan , Johannes Schönberger , Peter Kontschieder

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

This paper is on long-term video understanding where the goal is to recognise human actions over long temporal windows (up to minutes long). In prior work, long temporal context is captured by constructing a long-term memory bank consisting…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Ioanna Ntinou , Enrique Sanchez , Georgios Tzimiropoulos

We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion. Previous work commonly relies on RNN-based models considering shorter forecast horizons reaching a stationary and often implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Emre Aksan , Manuel Kaufmann , Peng Cao , Otmar Hilliges

Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Melonie de Almeida , Daniela Ivanova , Tong Shi , John H. Williamson , Paul Henderson

Graph-based next-step prediction models have recently been very successful in modeling complex high-dimensional physical systems on irregular meshes. However, due to their short temporal attention span, these models suffer from error…

Machine Learning · Computer Science 2022-05-27 Xu Han , Han Gao , Tobias Pfaff , Jian-Xun Wang , Li-Ping Liu

Human Mesh Recovery (HMR) aims to reconstruct 3D human pose and shape from 2D observations and is fundamental to human-centric understanding in real-world scenarios. While recent image-based HMR methods such as SAM 3D Body achieve strong…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Mingqi Gao , Yunqi Miao , Jungong Han

Dynamic 3D (4D) content generation, particularly text-to-4D, remains a challenging and under-explored problem due to its inherent spatiotemporal complexity. Existing text-to-4D methods typically avoid direct mesh generation due to inherent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sisi Dai , Xinxin Su , Ruizhen Hu , Kai Xu

Recovering 4D from monocular video, which jointly estimates dynamic geometry and camera poses, is an inevitably challenging problem. While recent pointmap-based 3D reconstruction methods (e.g., DUSt3R) have made great progress in…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Shizun Wang , Zhenxiang Jiang , Xingyi Yang , Xinchao Wang

Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

This paper is on video recognition using Transformers. Very recent attempts in this area have demonstrated promising results in terms of recognition accuracy, yet they have been also shown to induce, in many cases, significant computational…

Computer Vision and Pattern Recognition · Computer Science 2021-06-14 Adrian Bulat , Juan-Manuel Perez-Rua , Swathikiran Sudhakaran , Brais Martinez , Georgios Tzimiropoulos