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Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Lu Ling , Chen-Hsuan Lin , Tsung-Yi Lin , Yifan Ding , Yu Zeng , Yichen Sheng , Yunhao Ge , Ming-Yu Liu , Aniket Bera , Zhaoshuo Li

Developing comprehensive explicit world models is crucial for understanding and simulating real-world scenarios. Recently, Procedural Controllable Generation (PCG) has gained significant attention in large-scale scene generation by enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Mengqi Zhou , Yuxi Wang , Jun Hou , Shougao Zhang , Yiwei Li , Chuanchen Luo , Junran Peng , Zhaoxiang Zhang

Recent advances in scene-based video generation enable coherent visual narratives from structured prompts, yet a key aspect of storytelling -- character-driven dialogue and speech -- remains underexplored. We present a modular pipeline that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Taewon Kang , Ming C. Lin

We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Alexander Raistrick , Lingjie Mei , Karhan Kayan , David Yan , Yiming Zuo , Beining Han , Hongyu Wen , Meenal Parakh , Stamatis Alexandropoulos , Lahav Lipson , Zeyu Ma , Jia Deng

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Zixi Liang , Guowei Xu , Haifeng Wu , Ye Huang , Wen Li , Lixin Duan

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Martin JJ. Bucher , Iro Armeni

Sketching and natural languages are effective communication media for interactive applications. We introduce Sketchforme, the first neural-network-based system that can generate sketches based on text descriptions specified by users.…

Human-Computer Interaction · Computer Science 2019-04-10 Forrest Huang , John F. Canny

Spatial computing technologies have the potential to revolutionize how we interact with the world around us. However, most modern integrated development environments (IDEs) have not fully adapted to this paradigm shift. For example,…

Human-Computer Interaction · Computer Science 2025-05-16 Xiaoyan Wei , Zijian Yue , Hsiang-Ting Chen

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Yiying Yang , Fukun Yin , Jiayuan Fan , Xin Chen , Wanzhang Li , Gang Yu

With the recent progress of simulations by 3D modeling software and game engines, many researchers have focused on Embodied AI tasks in the virtual environment. However, the research community lacks a platform that can easily serve both…

Computational Geometry · Computer Science 2022-06-24 Yizhou Zhao , Steven Gong , Xiaofeng Gao , Wensi Ai , Song-Chun Zhu

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models…

Artificial Intelligence · Computer Science 2026-05-15 Hongyu Wang , Jingquan Wang , Bocheng Zou , Radu Serban , Dan Negrut

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Zhifei Yang , Guangyao Zhai , Keyang Lu , YuYang Yin , Chao Zhang , Zhen Xiao , Jieyi Long , Nassir Navab , Yikai Wang

Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Regina Kurkova , Maxim Popov , Sergey Kolyubin

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

This paper presents a novel generative approach that outputs 3D indoor environments solely from a textual description of the scene. Current methods often treat scene synthesis as a mere layout prediction task, leading to rooms with…

Machine Learning · Computer Science 2025-02-12 Yao Wei , Matteo Toso , Pietro Morerio , Michael Ying Yang , Alessio Del Bue

Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Yiyang Luo , Ke Lin , Chao Gu

Humans write code in a fundamentally interactive manner and rely on constant execution feedback to correct errors, resolve ambiguities, and decompose tasks. While LLMs have recently exhibited promising coding capabilities, current coding…

Computation and Language · Computer Science 2023-10-31 John Yang , Akshara Prabhakar , Karthik Narasimhan , Shunyu Yao

Human motion is inherently diverse and semantically rich, while also shaped by the surrounding scene. However, existing motion generation approaches fail to generate semantically diverse motion while simultaneously respecting geometric…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jungbin Cho , Minsu Kim , Jisoo Kim , Ce Zheng , Laszlo A. Jeni , Ming-Hsuan Yang , Youngjae Yu , Seonjoo Kim

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang