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Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Min Zhao , Hongzhou Zhu , Bokai Yan , Zihan Zhou , Yimin Chen , Wenqiang Sun , Kaiwen Zheng , Guande He , Xiao Yang , Chongxuan Li , Fan Bao , Jun Zhu

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Rundong Luo , Haoran Geng , Congyue Deng , Puhao Li , Zan Wang , Baoxiong Jia , Leonidas Guibas , Siyuan Huang

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Berna Kabadayi , Vanessa Sklyarova , Wojciech Zielonka , Justus Thies , Gerard Pons-Moll

Despite rapid progress in multimodal large language models (MLLMs) and emerging omni-modal architectures, current benchmarks remain limited in scope and integration, suffering from incomplete modality coverage, restricted interaction to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Yue Jiang , Dingkang Yang , Minghao Han , Jinghang Han , Zizhi Chen , Yizhou Liu , Mingcheng Li , Peng Zhai , Lihua Zhang

World models allow autonomous agents to plan and explore by predicting the visual outcomes of different actions. However, for robot manipulation, it is challenging to accurately model the fine-grained robot-object interaction within the…

Robotics · Computer Science 2025-07-30 Fangqi Zhu , Hongtao Wu , Song Guo , Yuxiao Liu , Chilam Cheang , Tao Kong

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Linxi Xie , Lisong C. Sun , Ashley Neall , Tong Wu , Shengqu Cai , Gordon Wetzstein

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current…

The task of estimating the world model describing the dynamics of a real world process assumes immense importance for anticipating and preparing for future outcomes. For applications such as video surveillance, robotics applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Hao Tang , Kevin Ellis , Suhas Lohit , Michael J. Jones , Moitreya Chatterjee

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan

Despite significant advances in video generation, synthesizing physically plausible human actions remains a persistent challenge, particularly in modeling fine-grained semantics and complex temporal dynamics. For instance, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Dian Shao , Mingfei Shi , Shengda Xu , Haodong Chen , Yongle Huang , Binglu Wang

Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Yongtao Ge , Kangyang Xie , Guangkai Xu , Mingyu Liu , Li Ke , Longtao Huang , Hui Xue , Hao Chen , Chunhua Shen

Recent advances in generative foundational models, often termed "world models," have propelled interest in applying them to critical tasks like robotic planning and autonomous system training. For reliable deployment, these models must…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Rishi Upadhyay , Howard Zhang , Jim Solomon , Ayush Agrawal , Pranay Boreddy , Shruti Satya Narayana , Yunhao Ba , Alex Wong , Celso M de Melo , Achuta Kadambi

Recent rapid advancements in text-to-video (T2V) generation, such as SoRA and Kling, have shown great potential for building world simulators. However, current T2V models struggle to grasp abstract physical principles and generate videos…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Jing Wang , Ao Ma , Ke Cao , Jun Zheng , Zhanjie Zhang , Jiasong Feng , Shanyuan Liu , Yuhang Ma , Bo Cheng , Dawei Leng , Yuhui Yin , Xiaodan Liang

Robotic manipulation requires anticipating how the environment evolves in response to actions, yet most existing systems lack this predictive capability, often resulting in errors and inefficiency. While Vision-Language Models (VLMs)…

Robotics · Computer Science 2026-02-12 Songen Gu , Yunuo Cai , Tianyu Wang , Simo Wu , Yanwei Fu

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yifan Shen , Jiateng Liu , Xinzhuo Li , Yuanzhe Liu , Bingxuan Li , Houze Yang , Wenqi Jia , Yijiang Li , Tianjiao Yu , James Matthew Rehg , Xu Cao , Ismini Lourentzou

Video-based world models offer a powerful paradigm for embodied simulation and planning, yet state-of-the-art models often generate physically implausible manipulations - such as object penetration and anti-gravity motion - due to training…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Yuzhi Chen , Ronghan Chen , Dongjie Huo , Yandan Yang , Dekang Qi , Haoyun Liu , Tong Lin , Shuang Zeng , Junjin Xiao , Xinyuan Chang , Feng Xiong , Xing Wei , Zhiheng Ma , Mu Xu

Rapid advances in computation, combined with latest advances in computer graphics simulations have facilitated the development of vision systems and training them in virtual environments. One major stumbling block is in certification of the…

Computer Vision and Pattern Recognition · Computer Science 2015-12-07 V S R Veeravasarapu , Rudra Narayan Hota , Constantin Rothkopf , Ramesh Visvanathan

We introduce PlayerOne, the first egocentric realistic world simulator, facilitating immersive and unrestricted exploration within vividly dynamic environments. Given an egocentric scene image from the user, PlayerOne can accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanpeng Tu , Hao Luo , Xi Chen , Xiang Bai , Fan Wang , Hengshuang Zhao

The goal of this paper is to improve the performance and reliability of vision-language-action (VLA) models through iterative online interaction. Since collecting policy rollouts in the real world is expensive, we investigate whether a…

Robotics · Computer Science 2026-02-17 Yanjiang Guo , Tony Lee , Lucy Xiaoyang Shi , Jianyu Chen , Percy Liang , Chelsea Finn

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Siyuan Zhou , Yilun Du , Yuncong Yang , Lei Han , Peihao Chen , Dit-Yan Yeung , Chuang Gan
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