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In Evolutionary game theory the payoffs are typically fixed or shaped by external environmental variables. Here, we introduce an endogenous-feedback model in which the game played coevolves directly with the population state: the payoff…

We present a general computational framework for solving continuous-time financial market equilibria under minimal modeling assumptions while incorporating realistic financial frictions, such as trading costs, and supporting multiple…

Mathematical Finance · Quantitative Finance 2025-04-08 Anastasis Kratsios , Xiaofei Shi , Qiang Sun , Zhanhao Zhang

We introduce a mean field game with rank-based reward: competing agents optimize their effort to achieve a goal, are ranked according to their completion time, and paid a reward based on their relative rank. First, we propose a tractable…

Optimization and Control · Mathematics 2017-08-07 Marcel Nutz , Yuchong Zhang

In an information aggregation game, a set of senders interact with a receiver through a mediator. Each sender observes the state of the world and communicates a message to the mediator, who recommends an action to the receiver based on the…

Theoretical Economics · Economics 2023-07-12 Itai Arieli , Ivan Geffner , Moshe Tennenholtz

The long-run convergence of developing economies toward advanced countries exhibits robust empirical regularities, yet the mechanisms underlying technological diffusion remain insufficiently specified in standard growth models. In this…

Statistical Finance · Quantitative Finance 2026-04-14 Vygintas Gontis , Lesya Kolinets

In this paper, we study large population multi-agent reinforcement learning (RL) in the context of discrete-time linear-quadratic mean-field games (LQ-MFGs). Our setting differs from most existing work on RL for MFGs, in that we consider a…

Systems and Control · Electrical Eng. & Systems 2020-10-02 Muhammad Aneeq uz Zaman , Kaiqing Zhang , Erik Miehling , Tamer Başar

Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent…

Artificial Intelligence · Computer Science 2024-10-04 Zeyang Liu , Xinrui Yang , Shiguang Sun , Long Qian , Lipeng Wan , Xingyu Chen , Xuguang Lan

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

Machine Learning · Computer Science 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Mean-field reinforcement learning has become a popular theoretical framework for efficiently approximating large-scale multi-agent reinforcement learning (MARL) problems exhibiting symmetry. However, questions remain regarding the…

Computer Science and Game Theory · Computer Science 2024-02-09 Batuhan Yardim , Artur Goldman , Niao He

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

We study a model of competition among nomadic agents for time-varying and location-specific resources, arising in crowd-sourced transportation services, online communities, and traditional location-based economic activity. This model…

Computer Science and Game Theory · Computer Science 2018-08-17 Pu Yang , Krishnamurthy Iyer , Peter Frazier

Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential…

Multiagent Systems · Computer Science 2020-12-16 Yaodong Yang , Rui Luo , Minne Li , Ming Zhou , Weinan Zhang , Jun Wang

This paper is concerned with developing mean-field game models for the evolution of epidemics. Specifically, an agent's decision -- to be socially active in the midst of an epidemic -- is modeled as a mean-field game with health-related…

Optimization and Control · Mathematics 2021-11-23 S. Yagiz Olmez , Shubham Aggarwal , Jin Won Kim , Erik Miehling , Tamer Başar , Matthew West , Prashant G. Mehta

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust…

Multiagent Systems · Computer Science 2021-06-15 Ying Wen , Hui Chen , Yaodong Yang , Zheng Tian , Minne Li , Xu Chen , Jun Wang

Cross-silo federated learning (FL) is a typical FL that enables organizations(e.g., financial or medical entities) to train global models on isolated data. Reasonable incentive is key to encouraging organizations to contribute data.…

Machine Learning · Computer Science 2023-02-16 Shijing Yuan , Hongze Liu , Hongtao Lv , Zhanbo Feng , Jie Li , Hongyang Chen , Chentao Wu

This paper studies the mean field game (MFG) problem arising from a large population competition in fund management, featuring a new type of relative performance via the benchmark tracking. In the $n$-player model, each agent aims to…

Optimization and Control · Mathematics 2026-04-16 Lijun Bo , Yijie Huang , Xiang Yu

In this paper we design an incentive mechanism for heterogeneous Delay Tolerant Networks (DTNs). The proposed mechanism tackles a core problem of such systems: how to induce coordination of DTN relays in order to achieve a target…

Computer Science and Game Theory · Computer Science 2013-04-11 Habib B. A. Sidi , Wissam Chahin , Rachid El-Azouzi , Francesco De Pellegrini , Jean Walrand

We consider a dual model of decision making, in which an individual forms its opinion based on contrasting mechanisms of imitation and rational calculation. The decision making model (DMM) implements imitating behavior by means of a network…

Adaptation and Self-Organizing Systems · Physics 2015-06-22 Malgorzata Turalska , Bruce J. West

We study a family of mean field games arising in modeling the behavior of strategic economic agents which move across space maximizing their utility from consumption and have the possibility to accumulate resources for production (such as…

Analysis of PDEs · Mathematics 2026-01-22 Daria Ghilli , Fausto Gozzi , Giovanni Zanco

We use the Markov chain approximation method to construct approximations for the solution of the mean field game (MFG) with reflecting barriers studied in Bayraktar, Budhiraja, and Cohen (2017). The MFG is formulated in terms of a…

Optimization and Control · Mathematics 2018-08-28 Erhan Bayraktar , Amarjit Budhiraja , Asaf Cohen