English

A Game-Theoretic Approach to Multi-Agent Trust Region Optimization

Multiagent Systems 2021-06-15 v1 Artificial Intelligence Machine Learning

Abstract

Trust region methods are widely applied in single-agent reinforcement learning problems due to their monotonic performance-improvement guarantee at every iteration. Nonetheless, when applied in multi-agent settings, the guarantee of trust region methods no longer holds because an agent's payoff is also affected by other agents' adaptive behaviors. To tackle this problem, we conduct a game-theoretical analysis in the policy space, and propose a multi-agent trust region learning method (MATRL), which enables trust region optimization for multi-agent learning. Specifically, MATRL finds a stable improvement direction that is guided by the solution concept of Nash equilibrium at the meta-game level. We derive the monotonic improvement guarantee in multi-agent settings and empirically show the local convergence of MATRL to stable fixed points in the two-player rotational differential game. To test our method, we evaluate MATRL in both discrete and continuous multiplayer general-sum games including checker and switch grid worlds, multi-agent MuJoCo, and Atari games. Results suggest that MATRL significantly outperforms strong multi-agent reinforcement learning baselines.

Keywords

Cite

@article{arxiv.2106.06828,
  title  = {A Game-Theoretic Approach to Multi-Agent Trust Region Optimization},
  author = {Ying Wen and Hui Chen and Yaodong Yang and Zheng Tian and Minne Li and Xu Chen and Jun Wang},
  journal= {arXiv preprint arXiv:2106.06828},
  year   = {2021}
}

Comments

A Multi-Agent Trust Region Learning (MATRL) algorithm that augments the single-agent trust region policy optimization with a weak stable fixed point approximated by the policy-space meta-game

R2 v1 2026-06-24T03:08:00.168Z