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In this paper we investigate transformer architectures designed for partially observable online reinforcement learning. The self-attention mechanism in the transformer architecture is capable of capturing long-range dependencies and it is…
We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual…
Diffusion language models (DLMs) promise parallel, order-agnostic generation, but on standard benchmarks they have historically lagged behind autoregressive models in sample quality and diversity. Recent continuous flow and diffusion…
Most video super-resolution methods super-resolve a single reference frame with the help of neighboring frames in a temporal sliding window. They are less efficient compared to the recurrent-based methods. In this work, we propose a novel…
Large Chunk Test-Time Training (LaCT) has shown strong performance on long-context 3D reconstruction, but its fully plastic inference-time updates remain vulnerable to catastrophic forgetting and overfitting. As a result, LaCT is typically…
Recurrent Neural Networks with Long Short-Term Memory (LSTM) make use of gating mechanisms to mitigate exploding and vanishing gradients when learning long-term dependencies. For this reason, LSTMs and other gated RNNs are widely adopted,…
Transformers have become the cornerstone of modern large-scale language models, but their reliance on softmax attention poses a computational bottleneck at both training and inference. Recurrent models offer high efficiency, but compressing…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled generalizable, on-the-fly reconstruction of sequential input views. However, existing methods often predict per-pixel Gaussians and combine Gaussians from all views as the scene…
We observed that recent state-of-the-art results on single image human pose estimation were achieved by multi-stage Convolution Neural Networks (CNN). Notwithstanding the superior performance on static images, the application of these…
Real-world dialogue usually unfolds as an infinite stream. It thus requires bounded-state memory mechanisms to operate within an infinite horizon. However, existing read-then-think memory is fundamentally misaligned with this setting, as it…
3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-scene optimization or fail to provide efficient incremental…
A large fraction of Internet traffic is now driven by requests from mobile devices with relatively small screens and often stringent bandwidth requirements. Due to these factors, it has become the norm for modern graphics-heavy websites to…
We present Gen3R, a method that bridges the strong priors of foundational reconstruction models and video diffusion models for scene-level 3D generation. We repurpose the VGGT reconstruction model to produce geometric latents by training an…
3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow.…
Video diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with…
Gated DeltaNet (GDN) is a linear attention mechanism that replaces the growing KV cache with a fixed-size recurrent state. Hybrid LLMs like Qwen3-Next use 75% GDN layers and achieve competitive accuracy to attention-only models. However, at…
LSTMs were introduced to combat vanishing gradients in simple RNNs by augmenting them with gated additive recurrent connections. We present an alternative view to explain the success of LSTMs: the gates themselves are versatile recurrent…
With advancements in deep model architectures, tasks in computer vision can reach optimal convergence provided proper data preprocessing and model parameter initialization. However, training on datasets with low feature-richness for complex…
Real-time monocular 3D reconstruction is a challenging problem that remains unsolved. Although recent end-to-end methods have demonstrated promising results, tiny structures and geometric boundaries are hardly captured due to their…
High resolution images can be acquired using a non-regular sampling sensor which consists of an underlying low resolution sensor that is covered with a non-regular sampling mask. The reconstructed high resolution image is then obtained…