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3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops,…

Graphics · Computer Science 2026-05-01 Youkang Kong , Yang Liu , Yue Dong , Xin Tong , Heung-Yeung Shum

In this paper, we propose an effective point cloud generation method, which can generate multi-resolution point clouds of the same shape from a latent vector. Specifically, we develop a novel progressive deconvolution network with the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 Le Hui , Rui Xu , Jin Xie , Jianjun Qian , Jian Yang

Point cloud registration is a key task in many computational fields. Previous correspondence matching based methods require the inputs to have distinctive geometric structures to fit a 3D rigid transformation according to point-wise sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Hao Xu , Shuaicheng Liu , Guangfu Wang , Guanghui Liu , Bing Zeng

The core of self-supervised point cloud learning lies in setting up appropriate pretext tasks, to construct a pre-training framework that enables the encoder to perceive 3D objects effectively. In this paper, we integrate two prevalent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yun Liu , Peng Li , Xuefeng Yan , Liangliang Nan , Bing Wang , Honghua Chen , Lina Gong , Wei Zhao , Mingqiang Wei

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…

Computational Geometry · Computer Science 2025-11-24 Henriette Lipschütz , Ulrich Reitebuch , Konrad Polthier , Martin Skrodzki

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

3D point cloud understanding is an important component in autonomous driving and robotics. In this paper, we present a novel Embedding-Querying paradigm (EQ- Paradigm) for 3D understanding tasks including detection, segmentation, and…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Zetong Yang , Li Jiang , Yanan Sun , Bernt Schiele , Jiaya Jia

Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-12 Qiujie Dong , Huibiao Wen , Rui Xu , Shuangmin Chen , Jiaran Zhou , Shiqing Xin , Changhe Tu , Taku Komura , Wenping Wang

In this work, we explore the idea that effective generative models for point clouds under the autoencoding framework must acknowledge the relationship between a continuous surface, a discretized mesh, and a set of points sampled from the…

Machine Learning · Computer Science 2019-12-10 Austin Dill , Chun-Liang Li , Songwei Ge , Eunsu Kang

In this paper, we propose a novel 3D registration paradigm, Generative Point Cloud Registration, which bridges advanced 2D generative models with 3D matching tasks to enhance registration performance. Our key idea is to generate cross-view…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Haobo Jiang , Jin Xie , Jian Yang , Liang Yu , Jianmin Zheng

Constructing computer-aided design (CAD) models is labor-intensive but essential for engineering and manufacturing. Recent advances in Large Language Models (LLMs) have inspired the LLM-based CAD generation by representing CAD as command…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Dacheng Qi , Chenyu Wang , Jingwei Xu , Tianzhe Chu , Zibo Zhao , Wen Liu , Wenrui Ding , Yi Ma , Shenghua Gao

We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Yawar Siddiqui , Antonio Alliegro , Alexey Artemov , Tatiana Tommasi , Daniele Sirigatti , Vladislav Rosov , Angela Dai , Matthias Nießner

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Junkai Lin , Hang Long , Huipeng Guo , Jielei Zhang , JiaYi Yang , Tianle Guo , Yang Yang , Jianwen Li , Wenxiao Zhang , Matthias Nießner , Wei Yang

Accurate and efficient point cloud registration is a challenge because the noise and a large number of points impact the correspondence search. This challenge is still a remaining research problem since most of the existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-11-24 Xiaoshui Huang , Zongyi Xu , Guofeng Mei , Sheng Li , Jian Zhang , Yifan Zuo , Yucheng Wang

Polygonal meshes provide an efficient representation for 3D shapes. They explicitly capture both shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This…

Machine Learning · Computer Science 2019-07-03 Rana Hanocka , Amir Hertz , Noa Fish , Raja Giryes , Shachar Fleishman , Daniel Cohen-Or

The rapid growth of 3D content from modern reconstruction and generative pipelines, such as neural rendering and large-scale 3D asset generation, has led to an abundance of dense, noisy, and often non-manifold meshes. While these…

Graphics · Computer Science 2026-05-15 Kunal Bhosikar , Preet Savalia , Lokender Tiwari , Brojeshwar Bhowmick

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

Mesh generation plays a crucial role in scientific computing. Traditional mesh generation methods, such as TFI and PDE-based methods, often struggle to achieve a balance between efficiency and mesh quality. To address this challenge,…

Machine Learning · Computer Science 2025-01-23 Jing Xiao , Xinhai Chen , Qingling Wang , Jie Liu

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…

Graphics · Computer Science 2025-08-12 Haoxuan Li , Ziya Erkoc , Lei Li , Daniele Sirigatti , Vladyslav Rozov , Angela Dai , Matthias Nießner