Related papers: STABLE: Simulation-Ready Tabletop Layout Generatio…
The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming…
Generating high-fidelity, physically interactive 3D simulated tabletop scenes is essential for embodied AI -- especially for robotic manipulation policy learning and data synthesis. However, current text- or image-driven 3D scene generation…
Optimizing the performance of large language models (LLMs) on large-scale AI training and inference systems requires a scalable and expressive mechanism to model distributed workload execution. Such modeling is essential for pre-deployment…
3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…
Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning…
While many text-to-audio systems produce monophonic or fixed-stereo outputs, generating audio with user-defined spatial properties remains a challenge. Existing deep learning-based spatialization methods often rely on latent-space…
Despite the recent progress of generative adversarial networks (GANs) at synthesizing photo-realistic images, producing complex urban scenes remains a challenging problem. Previous works break down scene generation into two consecutive…
Table reasoning with large language models (LLMs) plays a critical role in building intelligent systems capable of understanding and analyzing tabular data. Despite recent progress, existing methods still face key limitations: their…
Large Language Models (LLMs) have gained popularity in task planning for long-horizon manipulation tasks. To enhance the validity of LLM-generated plans, visual demonstrations and online videos have been widely employed to guide the…
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene…
Dynamic scenes contain intricate spatio-temporal information, crucial for mobile robots, UAVs, and autonomous driving systems to make informed decisions. Parsing these scenes into semantic triplets <Subject-Predicate-Object> for accurate…
Prompt-driven scene synthesis allows users to generate complete 3D environments from textual descriptions. Current text-to-scene methods often struggle with complex geometries and object transformations, and tend to show weak adherence to…
While Large Language Models (LLM) enable non-experts to specify open-world multi-robot tasks, the generated plans often lack kinematic feasibility and are not efficient, especially in long-horizon scenarios. Formal methods like Linear…
Comprehending natural language instructions is a charming property for both 2D and 3D layout synthesis systems. Existing methods implicitly model object joint distributions and express object relations, hindering generation's…
Performing complex manipulation tasks in dynamic environments requires efficient Task and Motion Planning (TAMP) approaches that combine high-level symbolic plans with low-level motion control. Advances in Large Language Models (LLMs), such…
Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a…
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial…
Existing multi-agent video generation systems use LLM agents to orchestrate neural video generators, producing visually impressive but semantically unreliable outputs with no ground truth annotations. We present an agentic system that…
Current methods for generating 3D scene layouts from text predominantly follow a declarative paradigm, where a Large Language Model (LLM) specifies high-level constraints that are then resolved by a separate solver. This paper challenges…
Generating semantic layout from scene graph is a crucial intermediate task connecting text to image. We present a conceptually simple, flexible and general framework using sequence to sequence (seq-to-seq) learning for this task. The…