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Despite remarkable progress in driving world models, their potential for autonomous systems remains largely untapped: the world models are mostly learned for world simulation and decoupled from trajectory planning. While recent efforts aim…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Zhida Zhao , Talas Fu , Yifan Wang , Lijun Wang , Huchuan Lu

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on…

Some standardized environments have been designed for partially observable multi-agent cooperation, but we find most current environments are synchronous, whereas real-world agents often have their own action spaces leading to asynchrony.…

Multiagent Systems · Computer Science 2023-05-16 Meng Yao , Xueou Feng , Qiyue Yin

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Wanhee Lee , Klemen Kotar , Rahul Mysore Venkatesh , Jared Watrous , Honglin Chen , Khai Loong Aw , Daniel L. K. Yamins

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Zhen Li , Zian Meng , Shuwei Shi , Wenshuo Peng , Yuwei Wu , Bo Zheng , Chuanhao Li , Kaipeng Zhang

Believable Non-Player Characters (NPCs) help motivate player engagement with narrative-driven games. An important aspect of believable characters is their contextually-relevant reactions to changing situations, which emotion often drives in…

Software Engineering · Computer Science 2023-07-20 Geneva M. Smith

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Recent advances in world models have greatly enhanced interactive environment simulation. Existing methods mainly fall into two categories: (1) static world generation models, which construct 3D environments without active agents, and (2)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yitong Wang , Fangyun Wei , Hongyang Zhang , Bo Dai , Yan Lu

World models aim to learn action-controlled future prediction and have proven essential for the development of intelligent agents. However, most existing world models rely heavily on substantial action-labeled data and costly training,…

Artificial Intelligence · Computer Science 2025-06-03 Shenyuan Gao , Siyuan Zhou , Yilun Du , Jun Zhang , Chuang Gan

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

Recent advances in Deep Reinforcement Learning (DRL) have largely focused on improving the performance of agents with the aim of replacing humans in known and well-defined environments. The use of these techniques as a game design tool for…

Machine Learning · Computer Science 2020-12-08 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Pretrained video diffusion models provide powerful spatiotemporal generative priors, making them a natural foundation for robotic world models. While recent world-action models jointly optimize future videos and actions, they predominantly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-08 Zhaoyang Yang , Yurun Jin , Lizhe Qi , Cong Huang , Kai Chen

Active Inference is a framework that emphasizes the interaction between agents and their environment. While the framework has seen significant advancements in the development of agents, the environmental models are often borrowed from…

Systems and Control · Electrical Eng. & Systems 2024-09-18 Wouter W. L. Nuijten , Bert de Vries

We introduce NeuralOS, a neural framework that simulates graphical user interfaces (GUIs) of operating systems by directly predicting screen frames in response to user inputs such as mouse movements, clicks, and keyboard events. NeuralOS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Luke Rivard , Sun Sun , Hongyu Guo , Wenhu Chen , Yuntian Deng

A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors.…

Social and Information Networks · Computer Science 2021-03-31 Jie Huang , Fanghua Ye , Xu Chen

The ability to perceive and reason about individual objects and their interactions is a goal to be achieved for building intelligent artificial systems. State-of-the-art approaches use a feedforward encoder to extract object embeddings and…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Jonathan Collu , Riccardo Majellaro , Aske Plaat , Thomas M. Moerland

Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the…

Machine Learning · Computer Science 2025-11-05 Fan Feng , Phillip Lippe , Sara Magliacane

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully…

Artificial Intelligence · Computer Science 2025-12-30 Jichen Feng , Yifan Zhang , Chenggong Zhang , Yifu Lu , Shilong Liu , Mengdi Wang