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NeuralOS: Towards Simulating Operating Systems via Neural Generative Models

Computer Vision and Pattern Recognition 2026-03-13 v2 Artificial Intelligence Computation and Language Human-Computer Interaction Machine Learning

Abstract

We introduce NeuralOS, a neural framework that simulates graphical user interfaces (GUIs) of operating systems by directly predicting screen frames in response to user inputs such as mouse movements, clicks, and keyboard events. NeuralOS combines a recurrent neural network (RNN), which tracks computer state, with a diffusion-based neural renderer that generates screen images. The model is trained on a dataset of Ubuntu XFCE recordings, which include both randomly generated interactions and realistic interactions produced by AI agents. Experiments show that NeuralOS successfully renders realistic GUI sequences, accurately captures mouse interactions, and reliably predicts state transitions like application launches. Beyond reproducing existing systems, NeuralOS shows that synthesized training data can teach the model to simulate applications that were never installed, as illustrated by a Doom application, and suggests a path toward learning user interfaces purely from synthetic demonstrations.

Keywords

Cite

@article{arxiv.2507.08800,
  title  = {NeuralOS: Towards Simulating Operating Systems via Neural Generative Models},
  author = {Luke Rivard and Sun Sun and Hongyu Guo and Wenhu Chen and Yuntian Deng},
  journal= {arXiv preprint arXiv:2507.08800},
  year   = {2026}
}

Comments

ICLR 2026

R2 v1 2026-07-01T03:56:59.087Z