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Inspired by the success of volumetric 3D pose estimation, some recent human mesh estimators propose to estimate 3D skeletons as intermediate representations, from which, the dense 3D meshes are regressed by exploiting the mesh topology.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Xiaoxuan Ma , Jiajun Su , Chunyu Wang , Wentao Zhu , Yizhou Wang

Materials exhibit geometric structures across mesoscopic to microscopic scales, influencing macroscale properties such as appearance, mechanical strength, and thermal behavior. Capturing and modeling these multiscale structures is…

Graphics · Computer Science 2025-04-15 Bojja Venu , Adam Bosak , Juan Raul Padron-Griffe

Computing the gradients of a rendering process is paramount for diverse applications in computer vision and graphics. However, accurate computation of these gradients is challenging due to discontinuities and rendering approximations,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Stanislav Pidhorskyi , Tomas Simon , Gabriel Schwartz , He Wen , Yaser Sheikh , Jason Saragih

Deep neural networks implement a sequence of layer-by-layer operations that are each relatively easy to understand, but the resulting overall computation is generally difficult to understand. We consider a simple hypothesis for interpreting…

Machine Learning · Computer Science 2022-11-29 Richard D. Lange , Devin Kwok , Jordan Matelsky , Xinyue Wang , David S. Rolnick , Konrad P. Kording

For modeling the 3D world behind 2D images, which 3D representation is most appropriate? A polygon mesh is a promising candidate for its compactness and geometric properties. However, it is not straightforward to model a polygon mesh from…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Hiroharu Kato , Yoshitaka Ushiku , Tatsuya Harada

3D Shape representation has substantial effects on 3D shape reconstruction. Primitive-based representations approximate a 3D shape mainly by a set of simple implicit primitives, but the low geometrical complexity of the primitives limits…

Computer Vision and Pattern Recognition · Computer Science 2021-08-20 Mohsen Yavartanoo , JaeYoung Chung , Reyhaneh Neshatavar , Kyoung Mu Lee

Subdivision methods such as quadtrees, octrees, and higher-dimensional orthrees are standard practice in different domains of computer science. We can use these methods to represent given geometries, such as curves, meshes, or surfaces.…

Computational Geometry · Computer Science 2025-03-04 Michael M. Bilevich , Dan Halperin

Assembling parts into an object is a combinatorial problem that arises in a variety of contexts in the real world and involves numerous applications in science and engineering. Previous related work tackles limited cases with identical unit…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Jinhwi Lee , Jungtaek Kim , Hyunsoo Chung , Jaesik Park , Minsu Cho

In computer graphics, simplifying a polygonal mesh surface~$\mathcal{M}$ into a geometric proxy that maintains close conformity to~$\mathcal{M}$ is crucial, as it can significantly reduce computational demands in various applications. In…

Single-view 3D object reconstruction is a challenging fundamental problem in computer vision, largely due to the morphological diversity of objects in the natural world. In particular, high curvature regions are not always captured…

Computer Vision and Pattern Recognition · Computer Science 2020-06-16 Ziyun Wang , Eric A. Mitchell , Volkan Isler , Daniel D. Lee

This work proposes a novel variational approximation of partial differential equations on moving geometries determined by explicit boundary representations. The benefits of the proposed formulation are the ability to handle large…

Computational Engineering, Finance, and Science · Computer Science 2024-06-04 Santiago Badia , Pere A. Martorell , Francesc Verdugo

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics, which is for example relevant for tasks like shape interpolation, pose transfer, or texture transfer. An often neglected but essential property…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Viktoria Ehm , Paul Roetzer , Marvin Eisenberger , Maolin Gao , Florian Bernard , Daniel Cremers

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent…

Computer Vision and Pattern Recognition · Computer Science 2020-08-12 Ricardo Martin-Brualla , Rohit Pandey , Sofien Bouaziz , Matthew Brown , Dan B Goldman

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

Mesh is an important and powerful type of data for 3D shapes and widely studied in the field of computer vision and computer graphics. Regarding the task of 3D shape representation, there have been extensive research efforts concentrating…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Yutong Feng , Yifan Feng , Haoxuan You , Xibin Zhao , Yue Gao

The Fr\'echet distance is a popular distance measure for curves which naturally lends itself to fundamental computational tasks, such as clustering, nearest-neighbor searching, and spherical range searching in the corresponding metric…

Computational Geometry · Computer Science 2018-08-07 Anne Driemel , Amer Krivošija

Reconstructing photo-realistic large-scale scenes from images, for example at city scale, is a long-standing problem in computer graphics. Neural rendering is an emerging technique that enables photo-realistic image synthesis from…

Graphics · Computer Science 2025-07-22 Yaru Liu , Derek Nowrouzezahri , Morgan Mcguire

The present paper suggests a new approach for geometric representation of 3D spatial models and provides a new compression algorithm for 3D meshes, which is based on mathematical theory of convex geometry. In our approach we represent a 3D…

Computational Geometry · Computer Science 2013-08-13 Rafik Aramyan , Gagik Mkrtchyan , Arman Karapetyan

Point clouds and polygonal meshes are widely used when modeling real-world scenarios. Here, point clouds arise, for instance, from acquisition processes applied in various surroundings, such as reverse engineering, rapid prototyping, or…

Computational Geometry · Computer Science 2025-11-24 Henriette Lipschütz , Ulrich Reitebuch , Konrad Polthier , Martin Skrodzki

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone