Related papers: UMo: Unified Sparse Motion Modeling for Real-Time …
Vision-language-action models (VLAs) have garnered significant attention for their potential in advancing robotic manipulation. However, previous approaches predominantly rely on the general comprehension capabilities of vision-language…
Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…
Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…
Gestures are inherent to human interaction and often complement speech in face-to-face communication, forming a multimodal communication system. An important task in gesture analysis is detecting a gesture's beginning and end. Research on…
Generative models excel at motion synthesis for a fixed number of agents but struggle to generalize with variable agents. Based on limited, domain-specific data, existing methods employ autoregressive models to generate motion recursively,…
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit…
Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video…
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at…
Research on diffusion model-based video generation has advanced rapidly. However, limitations in object fidelity and generation length hinder its practical applications. Additionally, specific domains like animated wallpapers require…
Talking head generation with arbitrary identities and speech audio remains a crucial problem in the realm of the virtual metaverse. Recently, diffusion models have become a popular generative technique in this field with their strong…
The scarcity of high-quality, multimodal training data severely hinders the creation of lifelike avatar animations for conversational AI in virtual environments. Existing datasets often lack the intricate synchronization between speech,…
Video-language pre-training is crucial for learning powerful multi-modal representation. However, it typically requires a massive amount of computation. In this paper, we develop SMAUG, an efficient pre-training framework for video-language…
Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressive photorealism. Today, such photoreal avatars are seen as a…
Visuomotor policies trained on human expert demonstrations have recently shown strong performance across a wide range of robotic manipulation tasks. However, these policies remain highly sensitive to domain shifts stemming from background…
We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE)…
Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent…
Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic…
Audio-driven portrait animation aims to synthesize realistic and natural talking head videos from an input audio signal and a single reference image. While existing methods achieve high-quality results by leveraging high-dimensional…
Although many previous studies have carried out multimodal learning with real-time MRI data that captures the audio-visual kinematics of the vocal tract during speech, these studies have been limited by their reliance on multi-speaker…
First-person activity recognition is rapidly growing due to the widespread use of wearable cameras but faces challenges from domain shifts across different environments, such as varying objects or background scenes. We propose a multimodal…