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In this work, we focus on synthesizing high-quality textures on 3D meshes. We present Point-UV diffusion, a coarse-to-fine pipeline that marries the denoising diffusion model with UV mapping to generate 3D consistent and high-quality…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Xin Yu , Peng Dai , Wenbo Li , Lan Ma , Zhengzhe Liu , Xiaojuan Qi

Rigged 3D assets are fundamental to 3D deformation and animation. However, existing 3D generation methods face challenges in generating animatable geometry, while rigging techniques lack fine-grained structural control over skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Ruisi Zhao , Haoren Zheng , Zongxin Yang , Hehe Fan , Yi Yang

We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-27 Tarek Ben Charrada , Hedi Tabia , Aladine Chetouani , Hamid Laga

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

Generative models have proven effective at modeling 3D shapes and their statistical variations. In this paper we investigate their application to point clouds, a 3D shape representation widely used in computer vision for which, however,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Roman Klokov , Edmond Boyer , Jakob Verbeek

Contemporary Video Object Segmentation (VOS) approaches typically consist stages of feature extraction, matching, memory management, and multiple objects aggregation. Recent advanced models either employ a discrete modeling for these…

Computer Vision and Pattern Recognition · Computer Science 2024-03-14 Wanyun Li , Pinxue Guo , Xinyu Zhou , Lingyi Hong , Yangji He , Xiangyu Zheng , Wei Zhang , Wenqiang Zhang

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Rui Chen , Jianfeng Zhang , Yixun Liang , Guan Luo , Weiyu Li , Jiarui Liu , Xiu Li , Xiaoxiao Long , Jiashi Feng , Ping Tan

In this work, we investigate the problem of creating high-fidelity 3D content from only a single image. This is inherently challenging: it essentially involves estimating the underlying 3D geometry while simultaneously hallucinating unseen…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Junshu Tang , Tengfei Wang , Bo Zhang , Ting Zhang , Ran Yi , Lizhuang Ma , Dong Chen

We address the problem of generating diverse 3D human motions from textual descriptions. This challenging task requires joint modeling of both modalities: understanding and extracting useful human-centric information from the text, and then…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Mathis Petrovich , Michael J. Black , Gül Varol

Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Hongye Cheng , Tianyu Wang , Guangsi Shi , Zexing Zhao , Yanwei Fu

Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often require costly and detail-degrading watertight conversion, while…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Xianglong He , Zi-Xin Zou , Chia-Hao Chen , Yuan-Chen Guo , Ding Liang , Chun Yuan , Wanli Ouyang , Yan-Pei Cao , Yangguang Li

Boundary representation (B-rep) is the standard 3D modeling format in CAD systems, encoding both geometric primitives and topological connectivity. Despite its prevalence, deep generative modeling of valid B-rep structures remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Shurui Liu , Weide Chen , Ancong Wu

A fundamental challenge in text-to-3D face generation is achieving high-quality geometry. The core difficulty lies in the arbitrary and intricate distribution of vertices in 3D space, making it challenging for existing models to establish…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Junyi Zhang , Yiming Wang , Yunhong Lu , Qichao Wang , Wenzhe Qian , Xiaoyin Xu , David Gu , Min Zhang

As augmented reality (AR) applications increasingly require 3D content, generative pipelines driven by natural input such as speech offer an alternative to manual asset creation. In this work, we design a modular, edge-assisted architecture…

Human-Computer Interaction · Computer Science 2025-08-19 Yanming Xiu , Joshua Chilukuri , Shunav Sen , Maria Gorlatova

Understanding and modeling the 3D scene from a single image is a practical problem. A recent advance proposes a panoptic 3D scene reconstruction task that performs both 3D reconstruction and 3D panoptic segmentation from a single image.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Tao Chu , Pan Zhang , Qiong Liu , Jiaqi Wang

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction models, are fast and capable of producing stable body…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Fan Yang , Heyuan Li , Peihao Li , Weihao Yuan , Lingteng Qiu , Chaoyue Song , Cheng Chen , Yisheng He , Shifeng Zhang , Xiaoguang Han , Steven Hoi , Guosheng Lin

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

Neural networks encode inputs as high-dimensional vectors, known as representations, that capture how models process data by encoding task-relevant structure and semantics. Representation alignment refers to the degree to which different…

Computational Geometry · Computer Science 2026-05-26 Xinyuan Yan , Rita Sevastjanova , Mennatallah El-Assady , Bei Wang

Textured 3D morphing seeks to generate smooth and plausible transitions between two 3D assets, preserving both structural coherence and fine-grained appearance. This ability is crucial not only for advancing 3D generation research but also…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Xiaolu Liu , Yicong Li , Qiyuan He , Jiayin Zhu , Wei Ji , Angela Yao , Jianke Zhu
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