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Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-02-17 Yanpeng Zhao , Yiwei Hao , Siyu Gao , Yunbo Wang , Xiaokang Yang

Traditional 3D scene understanding approaches rely on labeled 3D datasets to train a model for a single task with supervision. We propose OpenScene, an alternative approach where a model predicts dense features for 3D scene points that are…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Songyou Peng , Kyle Genova , Chiyu "Max" Jiang , Andrea Tagliasacchi , Marc Pollefeys , Thomas Funkhouser

Monocular visual localization plays a pivotal role in advanced driver assistance systems and autonomous driving by estimating a vehicle's ego-motion from a single pinhole camera. Nevertheless, conventional monocular visual odometry…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Hui Zhang , Zhiyang Wu , Qianqian Shangguan , Kang An

Semantics has enabled 3D scene understanding and affordance-driven object interaction. However, robots operating in real-world environments face a critical limitation: they cannot anticipate how objects move. Long-horizon mobile…

We propose Light-Geometry Interaction (LGI) maps, a novel representation that encodes light-aware occlusion from monocular depth. Unlike ray tracing, which requires full 3D reconstruction, LGI captures essential light-shadow interactions…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Shan Wang , Peixia Li , Chenchen Xu , Ziang Cheng , Jiayu Yang , Hongdong Li , Pulak Purkait

Monocular 3D Object Detection represents a challenging Computer Vision task due to the nature of the input used, which is a single 2D image, lacking in any depth cues and placing the depth estimation problem as an ill-posed one. Existing…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Diana-Alexandra Sas , Florin Oniga

Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…

Robotics · Computer Science 2025-05-27 Weiming Zhi , Ziyong Ma , Tianyi Zhang , Matthew Johnson-Roberson

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Zhe Xin , Chenyang Wu , Penghui Huang , Yanyong Zhang , Yinian Mao , Guoquan Huang

Collaborative photorealistic 3D reconstruction from multiple agents enables rapid large-scale scene capture for virtual production and cooperative multi-robot exploration. While recent 3D Gaussian Splatting (3DGS) SLAM algorithms can…

Robotics · Computer Science 2026-05-12 Zhihao Cao , Qi Shao , Shuhao Zhai , Jing Zhang , Anh Nguyen , Baoru Huang

This paper presents a compact and accurate representation of 3D scenes that are observed by a LiDAR sensor and a monocular camera. The proposed method is based on the well-established Stixel model originally developed for stereo vision…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Florian Piewak , Peter Pinggera , Markus Enzweiler , David Pfeiffer , Marius Zöllner

Methods that use Large Language Models (LLM) as planners for embodied instruction following tasks have become widespread. To successfully complete tasks, the LLM must be grounded in the environment in which the robot operates. One solution…

Robotics · Computer Science 2025-12-25 Anatoly O. Onishchenko , Alexey K. Kovalev , Aleksandr I. Panov

Large Language Models (LLMs) can help robots reason about abstract task specifications. This requires augmenting classical representations of the environment used by robots, such as point-clouds and meshes, with natural language-based…

Robotics · Computer Science 2026-03-11 Christopher D. Hsu , Pratik Chaudhari

The ability to estimate rich geometry and camera motion from monocular imagery is fundamental to future interactive robotics and augmented reality applications. Different approaches have been proposed that vary in scene geometry…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Jan Czarnowski , Tristan Laidlow , Ronald Clark , Andrew J. Davison

This paper introduces a fully deep learning approach to monocular SLAM, which can perform simultaneous localization using a neural network for learning visual odometry (L-VO) and dense 3D mapping. Dense 2D flow and a depth image are…

Robotics · Computer Science 2018-07-26 Cheng Zhao , Li Sun , Pulak Purkait , Tom Duckett , Rustam Stolkin

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often suffer from spatial errors and collisions, in part because…

Artificial Intelligence · Computer Science 2026-05-01 Song Tang , Kaiyong Zhao , Yuliang Li , Qingsong Yan , Penglei Sun , Junyi Zou , Qiang Wang , Xiaowen Chu

Aligning 3D scene graphs is a crucial initial step for several applications in robot navigation and embodied perception. Current methods in 3D scene graph alignment often rely on single-modality point cloud data and struggle with incomplete…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Binod Singh , Sayan Deb Sarkar , Iro Armeni

3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, at present the evaluation of these representations is limited to datasets with closed-set semantics that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Christina Kassab , Sacha Morin , Martin Büchner , Matías Mattamala , Kumaraditya Gupta , Abhinav Valada , Liam Paull , Maurice Fallon

Generating dialogue grounded in videos requires a high level of understanding and reasoning about the visual scenes in the videos. However, existing large visual-language models are not effective due to their latent features and…

Computer Vision and Pattern Recognition · Computer Science 2023-11-23 Hongcheng Liu , Zhe Chen , Hui Li , Pingjie Wang , Yanfeng Wang , Yu Wang

In this paper, we rethink the problem of scene reconstruction from an embodied agent's perspective: While the classic view focuses on the reconstruction accuracy, our new perspective emphasizes the underlying functions and constraints such…

Robotics · Computer Science 2021-03-31 Muzhi Han , Zeyu Zhang , Ziyuan Jiao , Xu Xie , Yixin Zhu , Song-Chun Zhu , Hangxin Liu

Language-guided grasping has emerged as a promising paradigm for enabling robots to identify and manipulate target objects through natural language instructions, yet it remains highly challenging in cluttered or occluded scenes. Existing…

Robotics · Computer Science 2026-02-05 Rui Tang , Guankun Wang , Long Bai , Huxin Gao , Jiewen Lai , Chi Kit Ng , Jiazheng Wang , Fan Zhang , Hongliang Ren
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