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Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Luzhou Ge , Xiangyu Zhu , Jinyan Liu , Xuesong Li

Understanding and reasoning about complex 3D environments requires structured scene representations that capture not only objects but also their semantic and spatial relationships. While recent works on 3D scene graph generation have…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Pranav Saxena , Jimmy Chiun

Building semantic 3D maps is valuable for searching for objects of interest in offices, warehouses, stores, and homes. We present a mapping system that incrementally builds a Language-Embedded Gaussian Splat (LEGS): a detailed 3D scene…

Current approaches for 3D scene graph prediction rely on labeled datasets to train models for a fixed set of known object classes and relationship categories. We present Open3DSG, an alternative approach to learn 3D scene graph prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Sebastian Koch , Narunas Vaskevicius , Mirco Colosi , Pedro Hermosilla , Timo Ropinski

3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Christina Kassab , Matías Mattamala , Sacha Morin , Martin Büchner , Abhinav Valada , Liam Paull , Maurice Fallon

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting…

Robotics · Computer Science 2026-03-10 Zhihao Cao , Hanyu Wu , Li Wa Tang , Zizhou Luo , Wei Zhang , Marc Pollefeys , Zihan Zhu , Martin R. Oswald

Scene graphs have emerged as a powerful tool for robots, providing a structured representation of spatial and semantic relationships for advanced task planning. Despite their potential, conventional 3D indoor scene graphs face critical…

Robotics · Computer Science 2025-10-17 Jeewon Kim , Minho Oh , Hyun Myung

The representation of geometry in real-time 3D perception systems continues to be a critical research issue. Dense maps capture complete surface shape and can be augmented with semantic labels, but their high dimensionality makes them…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Michael Bloesch , Jan Czarnowski , Ronald Clark , Stefan Leutenegger , Andrew J. Davison

A proper scene representation is central to the pursuit of spatial intelligence where agents can robustly reconstruct and efficiently understand 3D scenes. A scene representation is either metric, such as landmark maps in 3D reconstruction,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Juexiao Zhang , Gao Zhu , Sihang Li , Xinhao Liu , Haorui Song , Xinran Tang , Chen Feng

3D vision-language (VL) reasoning has gained significant attention due to its potential to bridge the 3D physical world with natural language descriptions. Existing approaches typically follow task-specific, highly specialized paradigms.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Hao Liu , Yanni Ma , Yan Liu , Haihong Xiao , Ying He

Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhigang Wang , Yifei Su , Chenhui Li , Dong Wang , Yan Huang , Bin Zhao , Xuelong Li

Reconstructing deformable surgical scenes from endoscopic videos is challenging and clinically important. Recent state-of-the-art methods based on implicit neural representations or 3D Gaussian splatting have made notable progress. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Jiwei Shan , Zeyu Cai , Cheng-Tai Hsieh , Yirui Li , Hao Liu , Lijun Han , Hesheng Wang , Shing Shin Cheng

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g.…

Robotics · Computer Science 2020-06-18 Antoni Rosinol , Arjun Gupta , Marcus Abate , Jingnan Shi , Luca Carlone

SLAM systems are mainly applied for robot navigation while research on feasibility for motion planning with SLAM for tasks like bin-picking, is scarce. Accurate 3D reconstruction of objects and environments is important for planning motion…

Computer Vision and Pattern Recognition · Computer Science 2018-03-07 Sergey Triputen , Atmaraaj Gopal , Thomas Weber , Christian Hofert , Kristiaan Schreve , Matthias Ratsch

We present a method for generating, predicting, and using Spatiotemporal Occupancy Grid Maps (SOGM), which embed future semantic information of real dynamic scenes. We present an auto-labeling process that creates SOGMs from noisy real…

Robotics · Computer Science 2022-08-29 Hugues Thomas , Jian Zhang , Timothy D. Barfoot

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic…

Robotics · Computer Science 2025-12-19 Luzhou Ge , Xiangyu Zhu , Zhuo Yang , Xuesong Li

Neural field-based SLAM methods typically employ a single, monolithic field as their scene representation. This prevents efficient incorporation of loop closure constraints and limits scalability. To address these shortcomings, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Leonard Bruns , Jun Zhang , Patric Jensfelt

3D visual grounding (3DVG) identifies objects in 3D scenes from language descriptions. Existing zero-shot approaches leverage 2D vision-language models (VLMs) by converting 3D spatial information (SI) into forms amenable to VLM processing,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuanyuan Liu , Haiyang Mei , Dongyang Zhan , Jiayue Zhao , Dongsheng Zhou , Bo Dong , Xin Yang

We propose a computational framework to jointly parse a single RGB image and reconstruct a holistic 3D configuration composed by a set of CAD models using a stochastic grammar model. Specifically, we introduce a Holistic Scene Grammar (HSG)…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Siyuan Huang , Siyuan Qi , Yixin Zhu , Yinxue Xiao , Yuanlu Xu , Song-Chun Zhu

We present an Open-Vocabulary 3D Scene Graph (OVSG), a formal framework for grounding a variety of entities, such as object instances, agents, and regions, with free-form text-based queries. Unlike conventional semantic-based object…