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A walker is a fluid entity comprising a bouncing droplet coupled to the waves that it generates at the surface of a vibrated bath. Thanks to this coupling, walkers exhibit a series of wave-particle features formerly thought to be exclusive…

Fluid Dynamics · Physics 2018-08-01 Loic Tadrist , Jeong-Bo Shim , Tristan Gilet , Peter Schlagheck

Animals with foveated vision, including humans, experience microsaccades, small, rapid eye movements that they are not aware of. Inspired by this phenomenon, we develop a method for "Artificial Microsaccade Compensation". It can stabilize…

Robotics · Computer Science 2025-12-04 Levi Burner , Guido de Croon , Yiannis Aloimonos

Multimodal large language models (MLLMs) provide new opportunities for blind and low vision (BLV) people to access visual information in their daily lives. However, these models often produce errors that are difficult to detect without…

Human-Computer Interaction · Computer Science 2025-07-22 Meng Chen , Akhil Iyer , Amy Pavel

The number of visually impaired or blind (VIB) people in the world is estimated at several hundred million. Based on a series of interviews with the VIB and developers of assistive technology, this paper provides a survey of…

Human-Computer Interaction · Computer Science 2018-11-29 Martin Weiss , Margaux Luck , Roger Girgis , Chris Pal , Joseph Paul Cohen

We aim to describe a droplet bouncing on a vibrating bath using a simple and highly versatile model inspired from quantum mechanics. Close to the Faraday instability, a long-lived surface wave is created at each bounce, which serves as a…

Reconstructing a 3D scene from images is challenging due to the different ways light interacts with surfaces depending on the viewer's position and the surface's material. In classical computer graphics, materials can be classified as…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Mateusz Nowak , Wojciech Jarosz , Peter Chin

Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing…

Human-Computer Interaction · Computer Science 2023-10-31 Ginga Kato , Yoshihiro Kuroda , Kiyoshi Kiyokawa , Haruo Takemura

Continuous assessment of task difficulty and mental workload is essential in improving the usability and accessibility of interactive systems. Eye tracking data has often been investigated to achieve this ability, with reports on the…

Human-Computer Interaction · Computer Science 2021-02-15 Youngjun Cho

Finding obstacle-free paths in unknown environments is a big navigation issue for visually impaired people and autonomous robots. Previous works focus on obstacle avoidance, however they do not have a general view of the environment they…

Images produced by text-to-image diffusion models might not always faithfully represent the semantic intent of the provided text prompt, where the model might overlook or entirely fail to produce certain objects. Existing solutions often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-12 Tuna Han Salih Meral , Enis Simsar , Federico Tombari , Pinar Yanardag

Employing scientific practices to obtain and use information is one of the central facets of next generation science standards. Especially in quantum technology education, the ability to employ such practices is an essential skill to foster…

Abstract data has no natural scale and so interactive data visualizations must provide techniques to allow the user to choose their viewpoint and scale. Such techniques are well established in desktop visualization tools. The two most…

Human-Computer Interaction · Computer Science 2020-11-16 Yalong Yang , Maxime Cordeil , Johanna Beyer , Tim Dwyer , Kim Marriott , Hanspeter Pfister

With advancements in AI, new gaze estimation methods are exceeding state-of-the-art (SOTA) benchmarks, but their real-world application reveals a gap with commercial eye-tracking solutions. Factors like model size, inference time, and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Eduardo Davalos , Yike Zhang , Namrata Srivastava , Yashvitha Thatigotla , Jorge A. Salas , Sara McFadden , Sun-Joo Cho , Amanda Goodwin , Ashwin TS , Gautam Biswas

In mixed-ability collaboration, eye contact is often treated as a default cue for attention and turn-taking. As these signals are primarily visual, they are not reliably accessible to people with visual impairments. While prior work…

Human-Computer Interaction · Computer Science 2026-05-08 Markus Wieland , Phillip Koch , Michael Sedlmair

Friction, the resistive force between two surfaces sliding past each other, is at the core of a wide diversity of locomotion schemes. While such schemes are somewhat understood for homogeneous environments, locomotion based on friction in…

Soft Condensed Matter · Physics 2014-05-12 Joshua P. Steimel , Juan L. Aragones , Alfredo Alexander-Katz

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer…

Graphics · Computer Science 2019-11-11 Qi Sun , Fu-Chung Huang , Li-Yi Wei , David Luebke , Arie Kaufman , Joohwan Kim

Accessibility of websites for visually impaired persons is mishandled by screen readers which are not always adapted to interactivity needed by actual web/multimedia technologies. This paper analyses the difficulties to access to…

Human-Computer Interaction · Computer Science 2019-12-09 Katerine Romeo , Edwige Pissaloux , Frédéric Serin

Atmospheric turbulence, a common phenomenon in daily life, is primarily caused by the uneven heating of the Earth's surface. This phenomenon results in distorted and blurred acquired images or videos and can significantly impact downstream…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Xijun Wang , Santiago López-Tapia , Aggelos K. Katsaggelos

While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more…

Human-Computer Interaction · Computer Science 2023-03-30 Ru Wang , Linxiu Zeng , Xinyong Zhang , Sanbrita Mondal , Yuhang Zhao

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos
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