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Existing text-to-speech systems predominantly focus on single-sentence synthesis and lack adequate contextual modeling as well as fine-grained performance control capabilities for generating coherent multicast audiobooks. To address these…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-23 Min Liu , JingJing Yin , Xiang Zhang , Siyu Hao , Yanni Hu , Bin Lin , Yuan Feng , Hongbin Zhou , Jianhao Ye

This paper investigates the quality of multi-agent dialogues in simulations powered by Large Language Models (LLMs). Analyzing dialogues and memory over multiple sessions revealed significant issues such as repetition, inconsistency, and…

Computation and Language · Computer Science 2024-08-13 KuanChao Chu , Yi-Pei Chen , Hideki Nakayama

Recent advances in text-to-audio (TTA) generation excel at synthesizing short audio clips but struggle with long-form narrative audio, which requires temporal coherence and compositional reasoning. To address this gap, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Yuxin Guo , Teng Wang , Yuying Ge , Shijie Ma , Yixiao Ge , Wei Zou , Ying Shan

Agentic AI systems use specialized agents to handle tasks within complex workflows, enabling automation and efficiency. However, optimizing these systems often requires labor-intensive, manual adjustments to refine roles, tasks, and…

Computation and Language · Computer Science 2024-12-24 Kamer Ali Yuksel , Hassan Sawaf

Neural audio codecs and autoencoders have emerged as versatile models for audio compression, transmission, feature-extraction, and latent-space generation. However, a key limitation is that most are trained to maximize reconstruction…

Sound · Computer Science 2025-09-10 Dimitrios Bralios , Jonah Casebeer , Paris Smaragdis

Segmentation models achieve high accuracy on benchmarks but often fail in real-world domains by relying on spurious correlations instead of true object boundaries. We propose a human-in-the-loop interactive framework that enables…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Pouya Shaeri , Ryan T. Woo , Yasaman Mohammadpour , Ariane Middel

Audio deep reasoning is a challenging task that requires expert-level perception, multi-step logical inference, and the integration of contextual knowledge. However, existing models suffer from a gap between audio perception and reasoning…

Sound · Computer Science 2025-10-16 Yan Rong , Chenxing Li , Dong Yu , Li Liu

In recent years, audio-driven 3D facial animation has gained significant attention, particularly in applications such as virtual reality, gaming, and video conferencing. However, accurately modeling the intricate and subtle dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Guinan Su , Yanwu Yang , Zhifeng Li

We present a framework that can impose the audio effects and production style from one recording to another by example with the goal of simplifying the audio production process. We train a deep neural network to analyze an input recording…

Sound · Computer Science 2022-07-19 Christian J. Steinmetz , Nicholas J. Bryan , Joshua D. Reiss

While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Hebeizi Li , Zihao Liang , Benyuan Sun , Zihao Yin , Xiao Sha , Chenliang Wang , Yi Yang

Multimodal empathetic response generation (MERG) aims to generate emotionally engaging and empathetic responses based on users' multimodal contexts. Existing approaches usually rely on an implicit one-pass generation paradigm from…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Liping Wang , Cheng Ye , Weidong Chen , Peipei Song , Bo Hu , Zhendong Mao

Text-guided audio editing aims to modify specific acoustic events while strictly preserving non-target content. Despite recent progress, existing approaches remain fundamentally limited. Training-free methods often suffer from signal…

Sound · Computer Science 2026-01-21 Ye Tao , Wen Wu , Chao Zhang , Mengyue Wu , Shuai Wang , Xuenan Xu

Recently, multi-person video generation has started to gain prominence. While a few preliminary works have explored audio-driven multi-person talking video generation, they often face challenges due to the high costs of diverse multi-person…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Zhizhou Zhong , Yicheng Ji , Zhe Kong , Yiying Liu , Jiarui Wang , Jiasun Feng , Lupeng Liu , Xiangyi Wang , Yanjia Li , Yuqing She , Ying Qin , Huan Li , Shuiyang Mao , Wei Liu , Wenhan Luo

The rapid advancement of generative AI has democratized access to powerful tools such as Text-to-Image models. However, to generate high-quality images, users must still craft detailed prompts specifying scene, style, and context-often…

Multiagent Systems · Computer Science 2025-09-25 Dawei Xiang , Wenyan Xu , Kexin Chu , Tianqi Ding , Zixu Shen , Yiming Zeng , Jianchang Su , Wei Zhang

Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shaoshu Yang , Zhe Kong , Feng Gao , Meng Cheng , Xiangyu Liu , Yong Zhang , Zhuoliang Kang , Wenhan Luo , Xunliang Cai , Ran He , Xiaoming Wei

One of the difficulties in training dialogue systems is the lack of training data. We explore the possibility of creating dialogue data through the interaction between a dialogue system and a user simulator. Our goal is to develop a…

Computation and Language · Computer Science 2021-07-27 Bo-Hsiang Tseng , Yinpei Dai , Florian Kreyssig , Bill Byrne

Existing automated dubbing methods are usually designed for Professionally Generated Content (PGC) production, which requires massive training data and training time to learn a person-specific audio-video mapping. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2023-09-04 Linsen Song , Wayne Wu , Chaoyou Fu , Chen Change Loy , Ran He

Realistic talking-head video generation is critical for virtual avatars, film production, and interactive systems. Current methods struggle with nuanced emotional expressions due to the lack of fine-grained emotion control. To address this…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Jiayi Lyu , Leigang Qu , Wenjing Zhang , Hanyu Jiang , Kai Liu , Zhenglin Zhou , Xiaobo Xia , Jian Xue , Tat-Seng Chua

Audio editing plays a central role in VR/AR immersion, virtual conferencing, sound design, and other interactive media. However, recent generative audio editing models depend on template-like instruction formats and are restricted to…

Sound · Computer Science 2025-09-29 Zitong Lan , Yiduo Hao , Mingmin Zhao

Despite widespread interests in reinforcement-learning for task-oriented dialogue systems, several obstacles can frustrate research and development progress. First, reinforcement learners typically require interaction with the environment,…

Machine Learning · Computer Science 2017-11-15 Xiujun Li , Zachary C. Lipton , Bhuwan Dhingra , Lihong Li , Jianfeng Gao , Yun-Nung Chen