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Adaptive inference is an effective mechanism to achieve a dynamic tradeoff between accuracy and computational cost in deep networks. Existing works mainly exploit architecture redundancy in network depth or width. In this paper, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Le Yang , Yizeng Han , Xi Chen , Shiji Song , Jifeng Dai , Gao Huang

Internet-enabled smartphones and ultra-wide displays are transforming a variety of visual apps spanning from on-demand movies and 360{\deg} videos to video-conferencing and live streaming. However, robustly delivering visual content under…

Image and Video Processing · Electrical Eng. & Systems 2021-06-08 Royson Lee , Stylianos I. Venieris , Nicholas D. Lane

Real-time object detection is critical for the decision-making process for many real-world applications, such as collision avoidance and path planning in autonomous driving. This work presents an innovative real-time streaming perception…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Xiang Zhang , Yufei Cui , Chenchen Fu , Weiwei Wu , Zihao Wang , Yuyang Sun , Xue Liu

Remote driving aims to improve transport systems by promoting efficiency, sustainability, and accessibility. In the railway sector, remote driving makes it possible to increase flexibility, as the driver no longer has to be in the cab.…

Networking and Internet Architecture · Computer Science 2024-06-05 Daniel Mejias , Zaloa Fernandez , Roberto Viola , Ander Aramburu , Igor Lopez , Andoni Diaz

Bandwidth consumption is a significant concern for online video service providers. Practical video streaming systems usually use some form of HTTP streaming (progressive download) to let users download the video at a faster rate than the…

Multimedia · Computer Science 2014-04-11 Liang Chen , Yipeng Zhou , Dah Ming Chiu

Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

Networking and Internet Architecture · Computer Science 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

Networking and Internet Architecture · Computer Science 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

Multimedia streaming accounts for the majority of traffic in today's internet. Mechanisms like adaptive bitrate streaming control the bitrate of a stream based on the estimated bandwidth, ideally resulting in smooth playback and a good…

Multiagent Systems · Computer Science 2024-10-29 Jannis Weil , Jonas Ringsdorf , Julian Barthel , Yi-Ping Phoebe Chen , Tobias Meuser

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…

Multimedia · Computer Science 2020-07-17 Serhan Gül , Dimitri Podborski , Thomas Buchholz , Thomas Schierl , Cornelius Hellge

The rise of Extended Reality (XR) requires efficient streaming of 3D online worlds, challenging current 3DGS representations to adapt to bandwidth-constrained environments. This paper proposes LapisGS, a layered 3DGS that supports adaptive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Yuang Shi , Géraldine Morin , Simone Gasparini , Wei Tsang Ooi

While the BD-rate performance of recent learned video codec models in both low-delay and random-access modes exceed that of respective modes of traditional codecs on average over common benchmarks, the performance improvements for…

Image and Video Processing · Electrical Eng. & Systems 2025-10-13 Ahmet Bilican , M. Akın Yılmaz , A. Murat Tekalp

Video analytics are often performed as cloud services in edge settings, mainly to offload computation, and also in situations where the results are not directly consumed at the video sensors. Sending high-quality video data from the edge…

Image and Video Processing · Electrical Eng. & Systems 2023-07-27 Quazi Mishkatul Alam , Israat Haque , Nael Abu-Ghazaleh

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

Multimedia · Computer Science 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

Multimedia · Computer Science 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

Quality of experience (QoE) assessment for adaptive video streaming plays a significant role in advanced network management systems. It is especially challenging in case of dynamic adaptive streaming schemes over HTTP (DASH) which has…

Multimedia · Computer Science 2022-03-01 Wei Zhou , Xiongkuo Min , Hong Li , Qiuping Jiang

In dynamic traffic environments, motion forecasting models must be able to accurately estimate future trajectories continuously. Streaming-based methods are a promising solution, but despite recent advances, their performance often degrades…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Alexander Prutsch , Christian Fruhwirth-Reisinger , David Schinagl , Horst Possegger

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

360-degree panoramic videos have gained considerable attention in recent years due to the rapid development of head-mounted displays (HMDs) and panoramic cameras. One major problem in streaming panoramic videos is that panoramic videos are…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Yuang Jiang , Konstantinos Poularakis , Diego Kiedanski , Sastry Kompella , Leandros Tassiulas

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

Networking and Internet Architecture · Computer Science 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang
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