Related papers: Effective, Efficient, and General Information Abst…
The Nash Equilibrium (NE) assumes rational play in imperfect-information Extensive-Form Games (EFGs) but fails to ensure optimal strategies for off-equilibrium branches of the game tree, potentially leading to suboptimal outcomes in…
Incomplete multiview clustering is of high recent interest, fueled by the advancement of common information-based deep multiview learning. The practical scenarios where unpaired multiview data with missing values have wide applications in…
Abstraction is essential for reducing the complexity of systems across diverse fields, yet designing effective abstraction methodology for probabilistic models is inherently challenging due to stochastic behaviors and uncertainties. Current…
The existence of simple, uncoupled no-regret dynamics that converge to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when…
Neural abstractions have been recently introduced as formal approximations of complex, nonlinear dynamical models. They comprise a neural ODE and a certified upper bound on the error between the abstract neural network and the concrete…
Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties…
Retrieval-Augmented Generation (RAG) systems typically face constraints because of their inherent mechanism: a simple top-k semantic search [1]. The approach often leads to the incorporation of irrelevant or redundant information in the…
We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…
Large-scale generative language and vision-language models (LLMs and VLMs) excel in few-shot learning but require high-quality demonstrations. We propose In-Context Abstraction Learning (ICAL), enabling VLM agents to transform suboptimal…
Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimization (MCCFR), can have slow long-term convergence rates…
Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…
Sparse reward environments are known to be challenging for reinforcement learning agents. In such environments, efficient and scalable exploration is crucial. Exploration is a means by which an agent gains information about the environment.…
AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…
Efficient access to high-quality information is vital for online platforms. To promote more useful information, users not only create new content but also evaluate existing content, often through helpfulness voting. Although aggregated…
The vast amounts of on-line text now available have led to renewed interest in information extraction (IE) systems that analyze unrestricted text, producing a structured representation of selected information from the text. This paper…
Clustering mixed-type tabular data is fundamental for exploratory analysis, yet remains challenging due to misaligned numerical-categorical representations, uneven and context-dependent feature relevance, and disconnected and post-hoc…
Counterfactual Regret Minimization (CFR) has achieved many fascinating results in solving large-scale Imperfect Information Games (IIGs). Neural network approximation CFR (neural CFR) is one of the promising techniques that can reduce…
We focus on two research issues in entity search: scoring a document or snippet that potentially supports a candidate entity, and aggregating scores from different snippets into an entity score. Proximity scoring has been studied in IR…
Empirical game-theoretic analysis (EGTA) is primarily focused on learning the equilibria of simulation-based games. Recent approaches have tackled this problem by learning a uniform approximation of the game's utilities, and then applying…
In text-based person search endeavors, data generation has emerged as a prevailing practice, addressing concerns over privacy preservation and the arduous task of manual annotation. Although the number of synthesized data can be infinite in…