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Abstraction or substitution and aggregation are the most widely used simulation model simplification operations. Abstraction involves replacing subsystems within a discrete-event simulation (DES) with one or more quantities - typically…

Systems and Control · Electrical Eng. & Systems 2025-03-26 Mohd Shoaib , Navonil Mustafee , Varun Ramamohan

We propose Expected Work Search (EWS), a new game solving algorithm. EWS combines win rate estimation, as used in Monte Carlo Tree Search, with proof size estimation, as used in Proof Number Search. The search efficiency of EWS stems from…

Artificial Intelligence · Computer Science 2024-05-10 Owen Randall , Martin Müller , Ting Han Wei , Ryan Hayward

We extend the classic regret minimization framework for approximating equilibria in normal-form games by greedily weighing iterates based on regrets observed at runtime. Theoretically, our method retains all previous convergence rate…

Computer Science and Game Theory · Computer Science 2022-04-12 Hugh Zhang , Adam Lerer , Noam Brown

Regret-based algorithms are highly efficient at finding approximate Nash equilibria in sequential games such as poker games. However, most regret-based algorithms, including counterfactual regret minimization (CFR) and its variants, rely on…

Machine Learning · Computer Science 2021-10-28 Chung-Wei Lee , Christian Kroer , Haipeng Luo

Hand abstraction has been instrumental in developing powerful AI for Texas Hold'em poker, a widely studied testbed for imperfect information games (IIGs). Despite its success, the hand abstraction task lacks robust theoretical tools,…

Computer Science and Game Theory · Computer Science 2025-01-07 Yanchang Fu , Pei Xu , Dongdong Bai , Lingyun Zhao , Kaiqi Huang

Due to its speed and simplicity, subgradient descent is one of the most used optimization algorithms in convex machine learning algorithms. However, tuning its learning rate is probably its most severe bottleneck to achieve consistent good…

Machine Learning · Computer Science 2023-07-25 Keyi Chen , Francesco Orabona

The OECD pointed out that the best way to keep students up to school is to intervene as early as possible [1]. Using education big data and deep learning to predict student's score provides new resources and perspectives for early…

Machine Learning · Computer Science 2019-03-12 Yang Zhang , Mingming Lu

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

Computer Science and Game Theory · Computer Science 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

Autoregressive video diffusion models have enabled real-time, action-conditioned world generation. However, sustaining a persistent world, where revisiting a previously seen viewpoint yields consistent content, remains an open problem. Full…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Jung Yi , Minjae Kim , Paul Hyunbin Cho , Wooseok Jang , Sangdoo Yun , Seungryong Kim

Missing values are largely inevitable in gene expression microarray studies. Data sets often have significant omissions due to individuals dropping out of experiments, errors in data collection, image corruptions, and so on. Missing data…

Quantitative Methods · Quantitative Biology 2018-09-18 Marie Li

Variational inequalities (VIs) encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressivity comes at the cost of computational intractability. In…

Computer Science and Game Theory · Computer Science 2025-03-03 Brian Hu Zhang , Ioannis Anagnostides , Emanuel Tewolde , Ratip Emin Berker , Gabriele Farina , Vincent Conitzer , Tuomas Sandholm

Trusted Execution Environments (TEEs) protect sensitive code and data from the operating system, hypervisor, or other untrusted software. Different solutions exist, each proposing different features. Abstraction layers aim to unify the…

Cryptography and Security · Computer Science 2025-12-29 Quentin Michaud , Sara Ramezanian , Dhouha Ayed , Olivier Levillain , Joaquin Garcia-Alfaro

Key-value (KV) caching is essential for large language model inference, yet its memory overhead poses a critical bottleneck for long-context generation. Existing eviction policies predominantly rely on empirical heuristics, lacking a…

Machine Learning · Computer Science 2026-04-30 Jiaming Yang , Chenwei Tang , Liangli Zhen , Jiancheng Lv

We study the complexity of deciding the existence of mixed equilibria for minimization games where players use valuations other than expectation to evaluate their costs. We consider risk-averse players seeking to minimize the sum…

Computer Science and Game Theory · Computer Science 2015-11-02 Marios Mavronicolas , Burkhard Monien

Recent advances in reinforcement-learning research have demonstrated impressive results in building algorithms that can out-perform humans in complex tasks. Nevertheless, creating reinforcement-learning systems that can build abstractions…

Machine Learning · Computer Science 2022-11-08 Lucas Lehnert , Michael J. Frank , Michael L. Littman

We systematically investigate all 25 public ARC-AGI-3 games and find that every one is reachable through non-intelligent strategies: 10 in a single blind step, 5 after one probing action, 1 via repeated ACTION1 presses, 1 via diverse…

Artificial Intelligence · Computer Science 2026-05-26 Liew Keong Han

Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in…

Optimization and Control · Mathematics 2025-05-09 Julian Barreiro-Gomez , Tyrone E. Duncan , Bozenna Pasik-Duncan , Hamidou Tembine

Evaluating policies using off-policy data is crucial for applying reinforcement learning to real-world problems such as healthcare and autonomous driving. Previous methods for off-policy evaluation (OPE) generally suffer from high variance…

Machine Learning · Computer Science 2024-10-04 Shreyas Chaudhari , Ameet Deshpande , Bruno Castro da Silva , Philip S. Thomas

Simple adaptive procedures that converge to correlated equilibria are known to exist for normal form games (Hart and Mas-Colell 2000), but no such analogue exists for extensive-form games. Leveraging inspiration from Zinkevich et al.…

Computer Science and Game Theory · Computer Science 2022-07-15 Hugh Zhang

Current abstractive summarization systems outperform their extractive counterparts, but their widespread adoption is inhibited by the inherent lack of interpretability. To achieve the best of both worlds, we propose EASE, an…

Computation and Language · Computer Science 2021-05-17 Haoran Li , Arash Einolghozati , Srinivasan Iyer , Bhargavi Paranjape , Yashar Mehdad , Sonal Gupta , Marjan Ghazvininejad
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