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Behavior-related research areas such as motion prediction/planning, representation/imitation learning, behavior modeling/generation, and algorithm testing, require support from high-quality motion datasets containing interactive driving…

In competitive combat sports like boxing, analyzing a boxers's performance statics is crucial for evaluating the quantity and variety of punches delivered during bouts. These statistics provide valuable data and feedback, which are…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Shashikanta Sahoo

The widespread diffusion of connected smart devices has contributed to the rapid expansion and evolution of the Internet at its edge. Personal mobile devices interact with other smart objects in their surroundings, adapting behavior based…

Machine Learning · Computer Science 2023-06-29 Mattia Giovanni Campana , Franca Delmastro

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing,…

4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Zhongang Cai , Daxuan Ren , Ailing Zeng , Zhengyu Lin , Tao Yu , Wenjia Wang , Xiangyu Fan , Yang Gao , Yifan Yu , Liang Pan , Fangzhou Hong , Mingyuan Zhang , Chen Change Loy , Lei Yang , Ziwei Liu

Recent research has demonstrated the complementary nature of camera-based and inertial data for modeling human gestures, activities, and sentiment. Yet, despite its growing importance for environmental sensing as well as the advance of…

Databases · Computer Science 2025-11-11 Si Zuo , Yuqing Song , Sahar Golipoor , Ying Liu , Xujun Ma , Stephan Sigg

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yulu Pan , Ce Zhang , Gedas Bertasius

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Xun Long Ng , Kian Eng Ong , Qichen Zheng , Yun Ni , Si Yong Yeo , Jun Liu

In the field of affective computing, researchers in the community have promoted the performance of models and algorithms by using the complementarity of multimodal information. However, the emergence of more and more modal information makes…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Binqiang Wang , Gang Dong , Yaqian Zhao , Rengang Li , Lu Cao , Lihua Lu

Biometrics is used to authenticate an individual based on physiological or behavioral traits. Mouse dynamics is an example of a behavioral biometric that can be used to perform continuous authentication as protection against security…

Signal Processing · Electrical Eng. & Systems 2023-12-05 Sultan Almalki , Prosenjit Chatterjee , Kaushik Roy

Traditional video-induced physiological datasets usually rely on whole-trial labels, which introduce temporal label noise in dynamic emotion recognition. We present FIRMED, a peak-centered multimodal dataset based on an immediate-recall…

Human-Computer Interaction · Computer Science 2026-04-01 Hao Tang , Songyun Xie , Xinzhou Xie , Can Liao , Bohan Li , Zhongyu Tian , Dalu Zheng

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Steven Schwarcz , Peng Xu , David D'Ambrosio , Juhana Kangaspunta , Anelia Angelova , Huong Phan , Navdeep Jaitly

With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on…

Machine Learning · Computer Science 2026-05-04 Karim Alghoul , Faisal Mohd , Fedwa Laamarti , Hussein Al Osman , Abdulmotaleb El Saddik

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

From loco-motion to dextrous manipulation, humanoid robots have made remarkable strides in demonstrating complex full-body capabilities. However, the majority of current robot learning datasets and benchmarks mainly focus on stationary…

The rigorous safety verification of control systems in critical applications is essential, given their increasing complexity and integration into everyday life. Simulation-based falsification approaches play a pivotal role in the safety…

Systems and Control · Electrical Eng. & Systems 2024-03-13 Joshua Yancosek , Ali Baheri

Behavioral biometrics based on smartphone motion sensors are growing in popularity for authentication purposes. In this study, AirSignatureDB is presented: a new publicly accessible dataset of in-air signatures collected from 108…

Human-Computer Interaction · Computer Science 2025-08-13 Marta Robledo-Moreno , Ruben Vera-Rodriguez , Ruben Tolosana , Javier Ortega-Garcia , Andres Huergo , Julian Fierrez

We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first…