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Consider discrete-time linear distributed averaging dynamics, whereby agents in a network start with uncorrelated and unbiased noisy measurements of a common underlying parameter (state of the world) and iteratively update their estimates…

Optimization and Control · Mathematics 2023-03-21 Giacomo Como , Fabio Fagnani , Anton V. Proskurnikov

Valuation problems, such as feature interpretation, data valuation and model valuation for ensembles, become increasingly more important in many machine learning applications. Such problems are commonly solved by well-known game-theoretic…

Machine Learning · Computer Science 2022-05-13 Yatao Bian , Yu Rong , Tingyang Xu , Jiaxiang Wu , Andreas Krause , Junzhou Huang

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is…

Computer Science and Game Theory · Computer Science 2018-11-27 Ioannis Caragiannis , Xenophon Chatzigeorgiou , George A. Krimpas , Alexandros A. Voudouris

An important role carried out by cyber-security experts is the assessment of proposed computer systems, during their design stage. This task is fraught with difficulties and uncertainty, making the knowledge provided by human experts…

Artificial Intelligence · Computer Science 2016-08-31 Simon Miller , Christian Wagner , Uwe Aickelin , Jonathan M. Garibaldi

Ensemble models in E-commerce combine predictions from multiple sub-models for ranking and revenue improvement. Industrial ensemble models are typically deep neural networks, following the supervised learning paradigm to infer conversion…

Machine Learning · Computer Science 2023-02-03 Xuesi Wang , Guangda Huzhang , Qianying Lin , Qing Da

Assessing and comparing player skill in online multiplayer gaming environments is essential for fair matchmaking and player engagement. Traditional ranking models like Elo and Glicko-2, designed for two-player games, are insufficient for…

Human-Computer Interaction · Computer Science 2024-01-12 Vivek Joshy

Multiple testing of a single hypothesis and testing multiple hypotheses are usually done in terms of p-values. In this paper we replace p-values with their natural competitor, e-values, which are closely related to betting, Bayes factors,…

Statistics Theory · Mathematics 2021-10-26 Vladimir Vovk , Ruodu Wang

In tabular multi-agent reinforcement learning with average-cost criterion, a team of agents sequentially interacts with the environment and observes local incentives. We focus on the case that the global reward is a sum of local rewards,…

Optimization and Control · Mathematics 2021-10-26 Alec Koppel , Amrit Singh Bedi , Bhargav Ganguly , Vaneet Aggarwal

Advertisement auctions play a crucial role in revenue generation for e-commerce companies. To make the bidding procedure scalable to thousands of auctions, the automatic bidding (autobidding) algorithms are actively developed in the…

Computer Science and Game Theory · Computer Science 2025-10-23 Andrey Pudovikov , Alexandra Khirianova , Ekaterina Solodneva , Aleksandr Katrutsa , Egor Samosvat , Yuriy Dorn

Actor-critic style two-time-scale algorithms are one of the most popular methods in reinforcement learning, and have seen great empirical success. However, their performance is not completely understood theoretically. In this paper, we…

Machine Learning · Computer Science 2022-02-22 Sajad Khodadadian , Thinh T. Doan , Justin Romberg , Siva Theja Maguluri

In common-interest stochastic games all players receive an identical payoff. Players participating in such games must learn to coordinate with each other in order to receive the highest-possible value. A number of reinforcement learning…

Artificial Intelligence · Computer Science 2011-06-28 R. I. Brafman , M. Tennenholtz

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in…

Computer Science and Game Theory · Computer Science 2015-12-14 Vasilis Syrgkanis , Alekh Agarwal , Haipeng Luo , Robert E. Schapire

As an effective nonparametric method, empirical likelihood (EL) is appealing in combining estimating equations flexibly and adaptively for incorporating data information. To select important variables and estimating equations in the sparse…

Methodology · Statistics 2021-07-02 Jiaqi Li , Liya Fu

Although large language models (LLMs) have shown exceptional capabilities across a wide range of tasks, reliable evaluation remains a critical challenge due to data contamination, opaque operation, and subjective preferences. To address…

Artificial Intelligence · Computer Science 2026-04-15 Qianhong Guo , Wei Xie , Xiaofang Cai , Enze Wang , Shuoyoucheng Ma , Xiaobing Sun , Tian Xia , Kai Chen , Xiaofeng Wang , Baosheng Wang

We study the problem of fair sequential decision making given voter preferences. In each round, a decision rule must choose a decision from a set of alternatives where each voter reports which of these alternatives they approve. Instead of…

Computer Science and Game Theory · Computer Science 2025-03-18 Nikhil Chandak , Shashwat Goel , Dominik Peters

Human annotations are vital to supervised learning, yet annotators often disagree on the correct label, especially as annotation tasks increase in complexity. A strategy to improve label quality is to ask multiple annotators to label the…

Machine Learning · Computer Science 2023-12-22 Alexander Braylan , Madalyn Marabella , Omar Alonso , Matthew Lease

Critique-guided reinforcement learning (RL) has emerged as a powerful paradigm for training LLM agents by augmenting sparse outcome rewards with natural-language feedback. However, current methods often rely on static or offline critic…

Artificial Intelligence · Computer Science 2026-04-15 Zhicong Li , Lingjie Jiang , Yulan Hu , Xingchen Zeng , Yixia Li , Xiangwen Zhang , Guanhua Chen , Zheng Pan , Xin Li , Yong Liu

Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience…

Machine Learning · Computer Science 2022-07-04 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

This paper studies expected performance and practical feasibility of the most commonly used classes of source-level likelihood-ratio (LR) systems when applied to a trace-reference comparison problem. The paper compares performance of these…

Applications · Statistics 2026-04-27 Peter Vergeer
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