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Related papers: Towards Customized Multimodal Role-Play

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As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we…

Artificial Intelligence · Computer Science 2024-06-18 Kailas Vodrahalli , James Zou

Multimodal Large Language Models (MLLMs) with unified architectures excel across a wide range of vision-language tasks, yet aligning them with personalized image generation remains a significant challenge. Existing methods for MLLMs are…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Qian Liang , Yujia Wu , Kuncheng Li , Jiwei Wei , Shiyuan He , Jinyu Guo , Ning Xie

Acquiring multiple skills has commonly involved collecting a large number of expert demonstrations per task or engineering custom reward functions. Recently it has been shown that it is possible to acquire a diverse set of skills by…

Robotics · Computer Science 2020-06-15 Rostam Dinyari , Pierre Sermanet , Corey Lynch

Progress in embodied intelligence increasingly depends on scalable data infrastructure. While vision and language have scaled with internet corpora, learning physical interaction remains constrained by the lack of large, diverse, and richly…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Yufan Deng , Daquan Zhou

Role-playing agents (RPA) have been a popular application area for large language models (LLMs), attracting significant interest from both industry and academia.While existing RPAs well portray the characters' knowledge and tones, they face…

Computation and Language · Computer Science 2024-10-16 Yiting Ran , Xintao Wang , Rui Xu , Xinfeng Yuan , Jiaqing Liang , Deqing Yang , Yanghua Xiao

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely…

Artificial Intelligence · Computer Science 2026-01-19 Zhenhua Xu , Dongsheng Chen , Shuo Wang , Jian Li , Chengjie Wang , Meng Han , Yabiao Wang

Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep…

Robotics · Computer Science 2024-01-30 Taesoo Kwon , Taehong Gu , Jaewon Ahn , Yoonsang Lee

Existing human-robot interaction systems often lack mechanisms for sustained personalization and dynamic adaptation in multi-user environments, limiting their effectiveness in real-world deployments. We present HARMONI, a multimodal…

The current research on Role-Playing Conversational Agents (RPCAs) with Large Language Models (LLMs) primarily focuses on imitating specific speaking styles and utilizing character backgrounds, neglecting the depiction of deeper personality…

Computation and Language · Computer Science 2025-02-07 Tao Yang , Yuhua Zhu , Xiaojun Quan , Cong Liu , Qifan Wang

ost recent popular Role-Playing Games (RPGs) allow players to create in-game characters with hundreds of adjustable parameters, including bone positions and various makeup options. Although text-driven auto-customization systems have been…

Multimedia · Computer Science 2024-08-22 Haoqian Wu , Minda Zhao , Zhipeng Hu , Lincheng Li , Weijie Chen , Rui Zhao , Changjie Fan , Xin Yu

Text-to-story visualization is challenging due to the need for consistent interaction among multiple characters across frames. Existing methods struggle with character consistency, leading to artifact generation and inaccurate dialogue…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Ayan Banerjee , Josep Llados , Umapada Pal , Anjan Dutta

In recent years, multimodal AI has seen an upward trend as researchers are integrating data of different types such as text, images, speech into modelling to get the best results. This project leverages multimodal AI and matrix…

Machine Learning · Computer Science 2022-05-03 Aishwarya Jayagopal , Ankireddy Monica Aiswarya , Ankita Garg , Srinivasan Kolumam Nandakumar

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao

Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yifang Men , Yuan Yao , Miaomiao Cui , Liefeng Bo

Building autonomous agents that perceive and operate graphical user interfaces (GUIs) like humans has long been a vision in the field of artificial intelligence. Central to these agents is the capability for GUI interaction, which involves…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Hongxin Li , Jingran Su , Jingfan Chen , Zheng Ju , Yuntao Chen , Qing Li , Zhaoxiang Zhang

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Recent advancements in Large Language Models (LLMs) have shown outstanding potential for role-playing applications. Evaluating these capabilities is becoming crucial yet remains challenging. Existing benchmarks mostly adopt a…

Computation and Language · Computer Science 2025-10-24 Hao Xiang , Tianyi Tang , Yang Su , Bowen Yu , An Yang , Fei Huang , Yichang Zhang , Yaojie Lu , Hongyu Lin , Xianpei Han , Jingren Zhou , Junyang Lin , Le Sun

Learning multimodal representations involves integrating information from multiple heterogeneous sources of data. It is a challenging yet crucial area with numerous real-world applications in multimedia, affective computing, robotics,…

Cutting-edge robot learning techniques including foundation models and imitation learning from humans all pose huge demands on large-scale and high-quality datasets which constitute one of the bottleneck in the general intelligent robot…

Robotics · Computer Science 2026-04-27 Shuo Jiang , Haonan Li , Ruochen Ren , Yanmin Zhou , Zhipeng Wang , Bin He
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