Related papers: Playing the network backward: A Game Theoretic Att…
When designing or analyzing multi-agent systems, a fundamental problem is responsibility ascription: to specify which agents are responsible for the joint outcome of their behaviors and to which extent. We model strategic multi-agent…
We analyze numerical properties of Layer-wise relevance propagation (LRP)-type attribution methods by representing them as a product of modified gradient matrices. This representation creates an analogy to matrix multiplications of…
Attribution methods aim to explain a neural network's prediction by highlighting the most relevant image areas. A popular approach is to backpropagate (BP) a custom relevance score using modified rules, rather than the gradient. We analyze…
An emerging problem in trustworthy machine learning is to train models that produce robust interpretations for their predictions. We take a step towards solving this problem through the lens of axiomatic attribution of neural networks. Our…
Fine-tuned Large Language Models (LLMs) are vulnerable to backdoor attacks through data poisoning, yet the internal mechanisms governing these attacks remain a black box. Previous research on interpretability for LLM safety tends to focus…
In the last decade neural network have made huge impact both in industry and research due to their ability to extract meaningful features from imprecise or complex data, and by achieving super human performance in several domains. However,…
In the context of inverse reinforcement learning (IRL) with a single expert, adversarial inverse reinforcement learning (AIRL) serves as a foundational approach to providing comprehensive and transferable task descriptions. However, AIRL…
The study of neural networks from the perspective of Fourier features has garnered significant attention. While existing analytical research suggests that neural networks tend to learn low-frequency features, a clear attribution method for…
Feature attribution methods promise to identify which input features matter for a model output. In generative language models, however, it is often unclear what should count as a feature in the first place. In autoregressive language…
We show that the output of a ReLU neural network can be interpreted as the value of a zero-sum, turn-based, stopping game, which we call the ReLU net game. The game runs in the direction opposite to that of the network, and the input of the…
This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…
Recent work has found that adversarially-robust deep networks used for image classification are more interpretable: their feature attributions tend to be sharper, and are more concentrated on the objects associated with the image's…
The ability to transfer knowledge to novel environments and tasks is a sensible desiderata for general learning agents. Despite the apparent promises, transfer in RL is still an open and little exploited research area. In this paper, we…
Deeply-learned planning methods are often based on learning representations that are optimized for unrelated tasks. For example, they might be trained on reconstructing the environment. These representations are then combined with predictor…
With the recent advances in solving large, zero-sum extensive form games, there is a growing interest in the inverse problem of inferring underlying game parameters given only access to agent actions. Although a recent work provides a…
The de facto algorithm for training the back pass of a feedforward neural network is backpropagation (BP). The use of almost-everywhere differentiable activation functions made it efficient and effective to propagate the gradient backwards…
We introduce a new approach to prediction in graphical models with latent-shift adaptation, i.e., where source and target environments differ in the distribution of an unobserved confounding latent variable. Previous work has shown that as…
In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing…
Hierarchical decision-making is a natural paradigm for coordinating multi-agent systems in complex environments such as air traffic management. In this paper, we present a bilevel framework for game-theoretic hierarchical routing, where a…
Machine learning models increasingly generate their own training data -- online bandits, reinforcement learning, and post-training pipelines for language models are leading examples. In these adaptive settings, a single training observation…