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Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Haodong Chen , Runnan Chen , Qiang Qu , Zhaoqing Wang , Tongliang Liu , Xiaoming Chen , Yuk Ying Chung

3D Gaussian Splatting (3DGS) effectively synthesizes novel views through its flexible representation, yet fails to accurately reconstruct scene geometry. While modern variants like PGSR introduce additional losses to ensure proper depth and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zhentao Huang , Di Wu , Zhenbang He , Minglun Gong

Recent 3D Gaussian Splatting (3DGS) methods have demonstrated the feasibility of self-driving scene reconstruction and novel view synthesis. However, most existing methods either rely solely on cameras or use LiDAR only for Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 ZY Chen , F Zhu , H Zhu , DY Kong , XK Kuang , YJ Zhang , CM Jiang

Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high…

Graphics · Computer Science 2026-01-23 Yinghan Xu , Théo Morales , John Dingliana

Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Meiying Gu , Jiawei Zhang , Jiahe Li , Xiaohan Yu , Haonan Luo , Jin Zheng , Xiao Bai

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Sheng Miao , Jiaxin Huang , Dongfeng Bai , Xu Yan , Hongyu Zhou , Yue Wang , Bingbing Liu , Andreas Geiger , Yiyi Liao

Novel View Synthesis (NVS) from unconstrained photo collections is challenging in computer graphics. Recently, 3D Gaussian Splatting (3DGS) has shown promise for photorealistic and real-time NVS of static scenes. Building on 3DGS, we…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yuze Wang , Junyi Wang , Yue Qi

Modern vision language pipelines are driven by RGB vision encoders trained on massive image text corpora. While these pipelines have enabled impressive zero-shot capabilities and strong transfer across tasks, they still inherit two…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Yasmine Omri , Connor Ding , Tsachy Weissman , Thierry Tambe

We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Yu-Jen Tseng , Chia-Hao Kao , Jing-Zhong Chen , Alessandro Gnutti , Shao-Yuan Lo , Yen-Yu Lin , Wen-Hsiao Peng

3D Gaussian Splatting (3DGS) has begun incorporating rich information from 2D foundation models. However, most approaches rely on a bottom-up optimization process that treats raw 2D features as ground truth, incurring increased…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Hyunjoon Lee , Joonkyu Min , Jaesik Park

Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Zhongpai Gao , Benjamin Planche , Meng Zheng , Anwesa Choudhuri , Terrence Chen , Ziyan Wu

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Milena T. Bagdasarian , Paul Knoll , Yi-Hsin Li , Florian Barthel , Anna Hilsmann , Peter Eisert , Wieland Morgenstern

3D Gaussian Splatting (3DGS) enables high-fidelity reconstruction of scene geometry and appearance. Building on this capability, inserting external mesh objects into reconstructed 3DGS scenes enables interactive editing and content…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Tianyu Huang , Zhenyang Ren , Zhenchen Wan , Jiyang Zheng , Wenjie Wang , Runnan Chen , Mingming Gong , Tongliang Liu

3D Gaussian Splatting (3DGS) enhances 3D scene reconstruction through explicit representation and fast rendering, demonstrating potential benefits for various low-level vision tasks, including video compression. However, existing 3DGS-based…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Siyue Teng , Ge Gao , Duolikun Danier , Yuxuan Jiang , Fan Zhang , Thomas Davis , Zoe Liu , David Bull

Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Dong In Lee , Hyeongcheol Park , Jiyoung Seo , Eunbyung Park , Hyunje Park , Ha Dam Baek , Sangheon Shin , Sangmin Kim , Sangpil Kim

3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS methods have emerged and shown promising results when dense…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Yi Gu , Zhaorui Wang , Jiahang Cao , Jiaxu Wang , Mingle Zhao , Dongjun Ye , Renjing Xu

We present LiDAR-GS, a Gaussian Splatting (GS) method for real-time, high-fidelity re-simulation of LiDAR scans in public urban road scenes. Recent GS methods proposed for cameras have achieved significant advancements in real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Qifeng Chen , Sheng Yang , Sicong Du , Tao Tang , Rengan Xie , Peng Chen , Yuchi Huo

While 3D Gaussian Splatting (3DGS) has revolutionized photorealistic rendering, its vast ecosystem of assets remains incompatible with high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present…

Robotics · Computer Science 2025-09-23 Junzhe Wu , Yufei Jia , Yiyi Yan , Zhixing Chen , Tiao Tan , Zifan Wang , Guangyu Wang

4D millimeter-wave radar is a promising sensing modality for autonomous driving, yet effective 3D object detection from 4D radar and monocular images remains challenging. Existing fusion approaches either rely on instance proposals lacking…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Xiaokai Bai , Chenxu Zhou , Lianqing Zheng , Si-Yuan Cao , Jianan Liu , Xiaohan Zhang , Yiming Li , Zhengzhuang Zhang , Hui-liang Shen
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