Related papers: iWorld-Bench: A Benchmark for Interactive World Mo…
World models have shown great utility in improving the task performance of embodied agents. While prior work largely focuses on pixel-space world models, these approaches face practical limitations in GUI settings, where predicting complex…
Interactive agent benchmarks face a tension between scalable construction and realistic workflow evaluation. Hand-authored tasks are expensive to extend and revise, while static prompt evaluation misses failures that only appear when agents…
Understanding human mental states from natural behavior is crucial for intelligent systems in the real world. However, most current research focuses on predicting isolated mental state labels, lacking structured annotations of complex…
The pursuit of artificial general intelligence necessitates robust methods for evaluating the cognitive capabilities of models beyond narrow task performance. Here, we introduce a psychometric framework to assess the cognitive profiles of…
Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction…
While GUI agents have shown impressive capabilities in common computer-use tasks such as OSWorld, current benchmarks mainly focus on isolated and single-application tasks. This overlooks a critical real-world requirement of coordinating…
Benefiting from the powerful capabilities of large language models (LLMs), agents based on LLMs have shown the potential to address domain-specific tasks and emulate human behaviors. However, the content generated by these agents remains…
World models - generative models that simulate environment dynamics conditioned on past observations and actions - are gaining prominence in planning, simulation, and embodied AI. However, evaluating their rollouts remains a fundamental…
Pretrained video generation models provide strong priors for robot control, but existing unified world action models still struggle to decode reliable actions without substantial robot-specific training. We attribute this limitation to a…
To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…
A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models…
The development of generative artificial intelligence for human motion generation has expanded rapidly, necessitating a unified evaluation framework. This paper presents a detailed review of eight evaluation metrics for human motion…
The rapid advancement of AI-generated video models has created a pressing need for robust and interpretable evaluation frameworks. Existing metrics are limited to producing numerical scores without explanatory comments, resulting in low…
Autonomous agents that address day-to-day digital tasks (e.g., ordering groceries for a household), must not only operate multiple apps (e.g., notes, messaging, shopping app) via APIs, but also generate rich code with complex control flow…
We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum. Despite the transformer-based progress seen in…
Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills for exploring and…
Goal changes are a defining feature of real world multi-turn interactions, yet current agent benchmarks primarily evaluate static objectives or one-shot tool use. We introduce AgentChangeBench, a benchmark explicitly designed to measure how…
World models have been emerging as critical components for assessing the consequences of actions generated by interactive agents in online planning and offline evaluation. In text-based environments, world models are typically evaluated and…
Human interactions in everyday life are inherently social, involving engagements with diverse individuals across various contexts. Modeling these social interactions is fundamental to a wide range of real-world applications. In this paper,…
We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…