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Related papers: iWorld-Bench: A Benchmark for Interactive World Mo…

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A world model is an AI system that simulates how an environment evolves under actions, enabling planning through imagined futures rather than reactive perception. Current world models, however, suffer from visual conflation: the mistaken…

Artificial Intelligence · Computer Science 2026-01-23 Zhikang Chen , Tingting Zhu

Recent advances in large multimodal models have enabled new opportunities in embodied AI, particularly in robotic manipulation. These models have shown strong potential in generalization and reasoning, but achieving reliable and responsible…

Robotics · Computer Science 2025-12-05 Lei Zhang , Ju Dong , Kaixin Bai , Minheng Ni , Zoltan-Csaba Marton , Zhaopeng Chen , Jianwei Zhang

We propose a framework for classifying the capabilities and behavior of Artificial General Intelligence (AGI) models and their precursors. This framework introduces levels of AGI performance, generality, and autonomy, providing a common…

With the rapid advancement of Large Language Models (LLMs) in code generation, human-AI interaction is evolving from static text responses to dynamic, interactive HTML-based applications, which we term MiniApps. These applications require…

Artificial Intelligence · Computer Science 2026-05-11 Zuhao Zhang , Chengyue Yu , Yuante Li , Chenyi Zhuang , Linjian Mo , Shuai Li

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Haoyu Wu , Jiwen Yu , Yingtian Zou , Xihui Liu

Current mobile GUI agent benchmarks systematically fail to assess memory capabilities, with only 5.2-11.8% memory-related tasks and no cross-session learning evaluation. We introduce MemGUI-Bench, a comprehensive memory-centric benchmark…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-09 Guangyi Liu , Pengxiang Zhao , Yaozhen Liang , Qinyi Luo , Shunye Tang , Yuxiang Chai , Weifeng Lin , Han Xiao , WenHao Wang , Siheng Chen , Zhengxi Lu , Gao Wu , Hao Wang , Liang Liu , Yong Liu

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are…

Human-Computer Interaction · Computer Science 2026-05-20 Felix Henry , Xiaochen Lin , Jiangyou Zhu , Yangfan , Bingqian Zhang , Min Chen , Shiyu Huang

With the deep integration of artificial intelligence and interactive technology, Graphical User Interface (GUI) Agent, as the carrier connecting goal-oriented natural language and real-world devices, has received widespread attention from…

Artificial Intelligence · Computer Science 2025-11-13 Leyang Yang , Ziwei Wang , Xiaoxuan Tang , Sheng Zhou , Dajun Chen , Wei Jiang , Yong Li

Image generation has witnessed significant advancements in the past few years. However, evaluating the performance of image generation models remains a formidable challenge. In this paper, we propose ICE-Bench, a unified and comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yulin Pan , Xiangteng He , Chaojie Mao , Zhen Han , Zeyinzi Jiang , Jingfeng Zhang , Yu Liu

Consider the problem setting of Interaction-Grounded Learning (IGL), in which a learner's goal is to optimally interact with the environment with no explicit reward to ground its policies. The agent observes a context vector, takes an…

Machine Learning · Computer Science 2022-10-13 Tengyang Xie , Akanksha Saran , Dylan J. Foster , Lekan Molu , Ida Momennejad , Nan Jiang , Paul Mineiro , John Langford

World generation is a fundamental capability for applications like video games, simulation, and robotics. However, existing approaches face three main obstacles: controllability, scalability, and efficiency. End-to-end scene generation…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Han-Hung Lee , Cheng-Yu Yang , Yu-Lun Liu , Angel X. Chang

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…

A world model enables an intelligent agent to imagine, predict, and reason about how the world evolves in response to its actions, and accordingly to plan and strategize. While recent video generation models produce realistic visual…

Web agents require massive trajectories to generalize, yet real-world training is constrained by network latency, rate limits, and safety risks. We introduce \textbf{WebWorld} series, the first open-web simulator trained at scale. While…

Artificial Intelligence · Computer Science 2026-02-17 Zikai Xiao , Jianhong Tu , Chuhang Zou , Yuxin Zuo , Zhi Li , Peng Wang , Bowen Yu , Fei Huang , Junyang Lin , Zuozhu Liu

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

Various world model frameworks are being developed today based on autoregressive frameworks that rely on discrete representations of actions and observations, and these frameworks are succeeding in constructing interactive generative models…

Machine Learning · Computer Science 2025-03-14 Kohei Hayashi , Masanori Koyama , Julian Jorge Andrade Guerreiro

Artificial General Intelligence (AGI) is closer than ever to becoming a reality, sparking widespread enthusiasm in the research community to collect and work with various modalities, including text, image, video, and audio. Despite recent…

Computer Vision and Pattern Recognition · Computer Science 2025-08-11 Mojtaba Valipour , Kelly Zheng , James Lowman , Spencer Szabados , Mike Gartner , Bobby Braswell

Modern world models require costly and time-consuming collection of large video datasets with action demonstrations by people or by environment-specific agents. To simplify training, we focus on using many virtual environments for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Nedko Savov , Naser Kazemi , Mohammad Mahdi , Danda Pani Paudel , Xi Wang , Luc Van Gool

There has been a surge of interest in assistive wearable agents: agents embodied in wearable form factors (e.g., smart glasses) who take assistive actions toward a user's goal/query (e.g. "Where did I leave my keys?"). In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Vijay Veerabadran , Fanyi Xiao , Nitin Kamra , Pedro Matias , Joy Chen , Caley Drooff , Brett D Roads , Riley Williams , Ethan Henderson , Xuanyi Zhao , Kevin Carlberg , Joseph Tighe , Karl Ridgeway

Generative AI is being leveraged to solve a variety of computer-use tasks involving desktop applications. State-of-the-art systems have focused solely on improving accuracy on leading benchmarks. However, these systems are practically…

Artificial Intelligence · Computer Science 2026-05-19 Reyna Abhyankar , Qi Qi , Yiying Zhang
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