Related papers: Computing Planar Convex Hulls with a Promise
Convex hull data structures are fundamental in computational geometry. We study insertion-only data structures, supporting various containment and intersection queries. When $P$ is sorted by $x$- or $y$-coordinate, convex hulls can be…
Convex hulls are a fundamental geometric tool used in a number of algorithms. A famous paper by Akl and Toussaint in 1978 described a way to reduce the number of points involved in the computation, which is since known as the Akl-Toussaint…
A programming tactic involving polyhedra is reported that has been widely applied in the polyhedral analysis of (constraint) logic programs. The method enables the computations of convex hulls that are required for polyhedral analysis to be…
Let $P$ be a planar set of $n$ points in general position. We consider the problem of computing an orientation of the plane for which the Rectilinear Convex Hull of $P$ has minimum area. Bae et al. (Computational Geometry: Theory and…
We consider the problem of computing the time-convex hull of a point set under the general $L_p$ metric in the presence of a straight-line highway in the plane. The traveling speed along the highway is assumed to be faster than that off the…
Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…
In this paper, we present Ray-shooting Quickhull, which is a simple, randomized, outputsensitive version of the Quickhull algorithm for constructing the convex hull of a set of n points in the plane. We show that the randomized Ray-shooting…
This study presents a novel algorithm for identifying the set of extreme points that constitute the exact convex hull of a point set in high-dimensional Euclidean space. The proposed method iteratively solves a sequence of dynamically…
This paper presents an alternate choice of computing the convex hulls (CHs) for planar point sets. We firstly discard the interior points and then sort the remaining vertices by x- / y- coordinates separately, and later create a group…
Finding the coordinate-wise maxima and the convex hull of a planar point set are probably the most classic problems in computational geometry. We consider these problems in the self-improving setting. Here, we have $n$ distributions…
We study the $O_\beta$-hull of a planar point set, a generalization of the Orthogonal Convex Hull where the coordinate axes form an angle $\beta$. Given a set $P$ of $n$ points in the plane, we show how to maintain the $O_\beta$-hull of $P$…
Let $P$ be a set of $n$ points in the plane. We consider a variation of the classical Erd\H{o}s-Szekeres problem, presenting efficient algorithms with $O(n^3)$ running time and $O(n^2)$ space complexity that compute: (1) A subset $S$ of $P$…
In this paper, an effective method with time complexity of $\mathcal{O}(K^{3/2}N^2\log \frac{K}{\epsilon_0})$ is introduced to find an approximation of the convex hull for $N$ points in dimension $n$, where $K$ is close to the number of…
Convex hulls are a fundamental geometric tool used in a number of algorithms. As a side-effect of exhaustive tests for an algorithm for which a convex hull computation was the first step, interesting experimental results were found and are…
Suppose $<A_i, \vec{c}_i>$ are planar (convex) H-polyhedra, that is, $A_i \in \mathbb{R}^{n_i \times 2}$ and $\vec{c}_i \in \mathbb{R}^{n_i}$. Let $P_i = \{\vec{x} \in \mathbb{R}^2 \mid A_i\vec{x} \leq \vec{c}_i \}$ and $n = n_1 + n_2$. We…
Imprecise measurements of a point set P = (p1, ..., pn) can be modelled by a family of regions F = (R1, ..., Rn), where each imprecise region Ri contains a unique point pi. A retrieval models an accurate measurement by replacing an…
Recently, motivated by the rapid increase of the data size in various applications, Monemizadeh [APPROX'23] and Driemel, Monemizadeh, Oh, Staals, and Woodruff [SoCG'25] studied geometric problems in the setting where the only access to the…
Convex hulls are useful as tight bounding proxies for a variety of tasks including collision detection, ray intersection, and distance computation. Unfortunately, the complexity of polyhedral convex hulls grows linearly with their input. We…
Many fundamental problems in computational geometry admit no algorithm running in $o(n \log n)$ time for $n$ planar input points, via classical reductions from sorting. Prominent examples include the computation of convex hulls, quadtrees,…
We envision programmable matter as a system of nano-scale agents (called particles) with very limited computational capabilities that move and compute collectively to achieve a desired goal. We use the geometric amoebot model as our…