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Related papers: AniMatrix: An Anime Video Generation Model that Th…

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We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Traditional motion synthesis methods are either restricted to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehuan Huang , Haoran Feng , Yangtian Sun , Yuanchen Guo , Yanpei Cao , Lu Sheng

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Tao Hu , Varun Jampani

Recent advances in video generation models have sparked interest in world models capable of simulating realistic environments. While navigation has been well-explored, physically meaningful interactions that mimic real-world forces remain…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Nate Gillman , Charles Herrmann , Michael Freeman , Daksh Aggarwal , Evan Luo , Deqing Sun , Chen Sun

Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Gal Metzer , Sagi Polaczek , Ali Mahdavi-Amiri , Raja Giryes , Daniel Cohen-Or

Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Rong Wang , Wei Mao , Changsheng Lu , Hongdong Li

Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose \textbf{VideoMAR}, a concise and…

Computer Vision and Pattern Recognition · Computer Science 2025-06-19 Hu Yu , Biao Gong , Hangjie Yuan , DanDan Zheng , Weilong Chai , Jingdong Chen , Kecheng Zheng , Feng Zhao

The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…

Graphics · Computer Science 2026-03-31 Fernanda Miyuki Yamada , João Paulo Gois , Hiroki Takahashi

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first framework to scale…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Shubo Lin , Xuanyang Zhang , Wei Cheng , Weiming Hu , Gang Yu , Jin Gao

Recent advancements in AI-generated content have significantly improved the realism of 3D and 4D generation. However, most existing methods prioritize appearance consistency while neglecting underlying physical principles, leading to…

Computer Vision and Pattern Recognition · Computer Science 2025-07-02 Siwei Meng , Yawei Luo , Ping Liu

Recent advances in model architectures, compute, and data scale have driven rapid progress in video generation, producing increasingly realistic content. Yet, no prior method systematically measures how faithfully these systems render human…

Computer Vision and Pattern Recognition · Computer Science 2026-04-23 Yusu Fang , Tiange Xiang , Tian Tan , Narayan Schuetz , Scott Delp , Li Fei-Fei , Ehsan Adeli

Recent advances in video diffusion models shows promise for generating robotic decision-making data, with trajectory conditions further enabling fine-grained control. However, existing methods primarily focus on individual object motion and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Xiao Fu , Xintao Wang , Xian Liu , Jianhong Bai , Runsen Xu , Pengfei Wan , Di Zhang , Dahua Lin

We present an inference-time adaptation method that tailors a pretrained image editing model to each input manga image using only the input image itself. Despite recent progress in pretrained image editing, such models often underperform on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Ryosuke Furuta

We propose a novel cognitively-inspired method to improve and interpret physical simulation in vision-language models. Our ``Chain of Time" method involves generating a series of intermediate images during a simulation, and it is motivated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 YingQiao Wang , Eric Bigelow , Boyi Li , Tomer Ullman

Although 2D generative models have made great progress in face image generation and animation, they often suffer from undesirable artifacts such as 3D inconsistency when rendering images from different camera viewpoints. This prevents them…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Yue Wu , Yu Deng , Jiaolong Yang , Fangyun Wei , Qifeng Chen , Xin Tong

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be…

Artificial Intelligence · Computer Science 2026-05-18 Yuejia Li , Ke He , Junheng Li , Shutong Chen , Jingkang Xia , Zhiyue Su , Junchi Zhang , Mang Ye

This report presents MagicAvatar, a framework for multimodal video generation and animation of human avatars. Unlike most existing methods that generate avatar-centric videos directly from multimodal inputs (e.g., text prompts), MagicAvatar…

Graphics · Computer Science 2023-08-29 Jianfeng Zhang , Hanshu Yan , Zhongcong Xu , Jiashi Feng , Jun Hao Liew

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence…

Artificial Intelligence · Computer Science 2026-02-09 Jingtong Yue , Ziqi Huang , Zhaoxi Chen , Xintao Wang , Pengfei Wan , Ziwei Liu

State-of-the-arts text-to-image generation models such as Imagen and Stable Diffusion Model have succeed remarkable progresses in synthesizing high-quality, feature-rich images with high resolution guided by human text prompts. Since…

Computer Vision and Pattern Recognition · Computer Science 2025-01-31 Ziyi Dong , Pengxu Wei , Liang Lin