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Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Zhixue Fang , Xu He , Songlin Tang , Haoxian Zhang , Qingfeng Li , Xiaoqiang Liu , Pengfei Wan , Kun Gai

In recent years, video generation has seen significant advancements. However, challenges still persist in generating complex motions and interactions. To address these challenges, we introduce ReVision, a plug-and-play framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Qihao Liu , Ju He , Qihang Yu , Liang-Chieh Chen , Alan Yuille

Masked autoregressive models (MAR) have emerged as a powerful paradigm for image and video generation, combining the flexibility of masked modeling with the expressiveness of continuous tokenizers. However, when sampling individual frames,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Zian Li , Muhan Zhang

Music enhances video narratives and emotions, driving demand for automatic video-to-music (V2M) generation. However, existing V2M methods relying solely on visual features or supplementary textual inputs generate music in a black-box…

Multimedia · Computer Science 2025-07-29 Junxian Wu , Weitao You , Heda Zuo , Dengming Zhang , Pei Chen , Lingyun Sun

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Qijun Gan , Ruizi Yang , Jianke Zhu , Shaofei Xue , Steven Hoi

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu

In the present study, we propose to implement a new framework for estimating generative models via an adversarial process to extend an existing GAN framework and develop a white-box controllable image cartoonization, which can generate…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Amey Thakur , Hasan Rizvi , Mega Satish

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Li Siyao , Tianpei Gu , Weiye Xiao , Henghui Ding , Ziwei Liu , Chen Change Loy

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes, the unique features of anime style, and the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Yuxin Jiang , Liming Jiang , Shuai Yang , Chen Change Loy

Recent progress in video generation has led to impressive visual quality, yet current models still struggle to produce results that align with real-world physical principles. To this end, we propose an iterative self-refinement framework…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yang Liu , Xilin Zhao , Peisong Wen , Siran Dai , Qingming Huang

We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Jinbo Xing , Hanyuan Liu , Menghan Xia , Yong Zhang , Xintao Wang , Ying Shan , Tien-Tsin Wong

Music generation has advanced markedly through multimodal deep learning, enabling models to synthesize audio from text and, more recently, from images. However, existing image-conditioned systems suffer from two fundamental limitations: (i)…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Ivan Rinaldi , Matteo Mendula , Nicola Fanelli , Florence Levé , Matteo Testi , Giovanna Castellano , Gennaro Vessio

Attributes such as style, fine-grained text, and trajectory are specific conditions for describing motion. However, existing methods often lack precise user control over motion attributes and suffer from limited generalizability to unseen…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Mingjie Wei , Xuemei Xie , Guangming Shi

Visual generative models have achieved remarkable progress in synthesizing photorealistic images and videos, yet aligning their outputs with human preferences across critical dimensions remains a persistent challenge. Though reinforcement…

3D Human motion generation is pivotal across film, animation, gaming, and embodied intelligence. Traditional 3D motion synthesis relies on costly motion capture, while recent work shows that 2D videos provide rich, temporally coherent…

Graphics · Computer Science 2026-05-20 Yi-Yang Zhang , Tengjiao Sun , Pengcheng Fang , Deng-Bao Wang , Xiaohao Cai , Min-Ling Zhang , Hansung Kim

We formulate the motor system of an interactive avatar as a generative motion model that can drive the body to move through 3D space in a perpetual, realistic, controllable, and responsive manner. Although human motion generation has been…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Yan Zhang , Yao Feng , Alpár Cseke , Nitin Saini , Nathan Bajandas , Nicolas Heron , Michael J. Black

With the rapid development of generative technology, current generative models can generate high-fidelity digital content and edit it in a controlled manner. However, there is a risk that malicious individuals might misuse these…

Computer Vision and Pattern Recognition · Computer Science 2025-08-06 Junjie Cao , Kaizhou Li , Xinchun Yu , Hongxiang Li , Xiaoping Zhang

Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world…

We introduce V-Trans4Style, an innovative algorithm tailored for dynamic video content editing needs. It is designed to adapt videos to different production styles like documentaries, dramas, feature films, or a specific YouTube channel's…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Pooja Guhan , Tsung-Wei Huang , Guan-Ming Su , Subhadra Gopalakrishnan , Dinesh Manocha
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