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Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yuyang Yin , Dejia Xu , Zhangyang Wang , Yao Zhao , Yunchao Wei

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

Artificial Intelligence · Computer Science 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Modern video games are becoming richer and more complex in terms of game mechanics. This complexity allows for the emergence of a wide variety of ways to play the game across the players. From the point of view of the game designer, this…

Artificial Intelligence · Computer Science 2022-11-30 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produce a plausible sequence that is consistent with a text (T2V)…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Gene Chou , Charles Herrmann , Kyle Genova , Boyang Deng , Songyou Peng , Bharath Hariharan , Jason Y. Zhang , Noah Snavely , Philipp Henzler

The evolution of Large Language Models (LLMs) and the software agents built on them (AI agents) marks a turning point in the transition from a human-centric Web to an ``Agentic Web'' driven by AI agents. However, for AI-Generated Content…

Artificial Intelligence · Computer Science 2026-05-12 Shusaku Egami , Masahiro Hamasaki

Recent advances in agentic systems increasingly treat code as an executable operational substrate rather than as a disposable output artifact. Prior work such as \emph{Code as Agent Harness} frames validated agent-generated artifacts as…

Software Engineering · Computer Science 2026-05-27 Mariano Garralda-Barrio

Autonomous systems often operate in multi-agent settings and need to make concurrent, strategic decisions, typically in uncertain environments. Verification and control problems for these systems can be tackled with concurrent stochastic…

Logic in Computer Science · Computer Science 2026-01-22 Angel Y. He , David Parker

Controllable text generation has taken a gigantic step forward these days. Yet existing methods are either constrained in a one-off pattern or not efficient enough for receiving multiple conditions at every generation stage. We propose a…

Computation and Language · Computer Science 2022-10-10 Haoqin Tu , Zhongliang Yang , Jinshuai Yang , Siyu Zhang , Yongfeng Huang

Recent advances in deep learning have significantly enhanced generative AI capabilities across text, images, and audio. However, automatically evaluating the quality of these generated outputs presents ongoing challenges. Although numerous…

Computation and Language · Computer Science 2025-06-13 Tian Lan , Yang-Hao Zhou , Zi-Ao Ma , Fanshu Sun , Rui-Qing Sun , Junyu Luo , Rong-Cheng Tu , Heyan Huang , Chen Xu , Zhijing Wu , Xian-Ling Mao

Trajectory generation for visually impaired scenarios requires smooth and temporally consistent state in structured, low-speed dynamic environments. However, traditional jerk-based heuristic trajectory sampling with independent segment…

Robotics · Computer Science 2026-02-26 Yuting Zeng , Manping Fan , You Zhou , Yongbin Yu , Zhiwen Zheng , Jingtao Zhang , Liyong Ren , Zhenglin Yang

With the rapid advancement of autonomous driving technology, self-driving cars have become a central focus in the development of future transportation systems. Scenario generation technology has emerged as a crucial tool for testing and…

Artificial Intelligence · Computer Science 2024-07-02 Canjie Cai

The rise of non-linear and interactive media such as video games has increased the need for automatic movement animation generation. In this survey, we review and analyze different aspects of building automatic movement generation systems…

Machine Learning · Computer Science 2019-03-21 Omid Alemi , Philippe Pasquier

In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various…

Artificial Intelligence · Computer Science 2025-11-10 Johan Schubert , Patrik Hansen , Pontus Hörling , Ronnie Johansson

Procedural content generation via machine learning (PCGML) is typically framed as the task of fitting a generative model to full-scale examples of a desired content distribution. This approach presents a fundamental tension: the more design…

Machine Learning · Computer Science 2018-09-13 Isaac Karth , Adam M. Smith

The surge in popularity of large language models (LLMs) has opened doors for new approaches to the creation of interactive agents. However, managing and interpreting the temporal behavior of such agents over the course of a potentially…

Artificial Intelligence · Computer Science 2024-08-29 Raven Rothkopf , Hannah Tongxin Zeng , Mark Santolucito

Terrains are the main part of an electronic game. To reduce human effort on game development, procedural techniques are used to generate synthetic terrains. However rendering a terrain is not a trivial task. Their rendering techniques must…

Graphics · Computer Science 2018-03-14 Ricardo B. D. d'Oliveira , Antonio L. Apolinário

Automatically generating presentations from documents is a challenging task that requires accommodating content quality, visual appeal, and structural coherence. Existing methods primarily focus on improving and evaluating the content…

Artificial Intelligence · Computer Science 2025-02-24 Hao Zheng , Xinyan Guan , Hao Kong , Jia Zheng , Weixiang Zhou , Hongyu Lin , Yaojie Lu , Ben He , Xianpei Han , Le Sun

In computer animation, game design, and human-computer interaction, synthesizing human motion that aligns with user intent remains a significant challenge. Existing methods have notable limitations: textual approaches offer high-level…

Computer Vision and Pattern Recognition · Computer Science 2025-04-24 Yingjie Xi , Jian Jun Zhang , Xiaosong Yang

Background: Many different approaches to controlled text generation (CTG) have been proposed over recent years, but it is difficult to get a clear picture of which approach performs best, because different datasets and evaluation methods…

Computation and Language · Computer Science 2026-05-13 Michela Lorandi , Anya Belz