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We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

The proliferation of generative AI has transformed creative workflows, yet current systems face critical challenges in controllability and content protection. We propose a novel multi-agent framework that addresses both limitations through…

Multiagent Systems · Computer Science 2026-01-21 Haris Khan , Sadia Asif

Text-to-motion generation has advanced rapidly, yet two challenges persist. First, existing motion autoencoders compress each frame into a single monolithic latent vector, entangling trajectory and per-joint rotations in an unstructured…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Zeyu Ling , Qing Shuai , Teng Zhang , Shiyang Li , Bo Han , Changqing Zou

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

Networking and Internet Architecture · Computer Science 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

Content generation modeling has emerged as a promising direction in computational pathology, offering capabilities such as data-efficient learning, synthetic data augmentation, and task-oriented generation across diverse diagnostic tasks.…

Image and Video Processing · Electrical Eng. & Systems 2025-09-09 Yuan Zhang , Xinfeng Zhang , Xiaoming Qi , Xinyu Wu , Feng Chen , Guanyu Yang , Huazhu Fu

Generative video models are increasingly used in design animation tasks, yet no standardized evaluation framework exists for this domain. Unlike natural video generation, design animation imposes structured constraints: specific components…

Graphics · Computer Science 2026-05-18 Adrienne Deganutti , Dingning Cao , Jaejung Seol , Elad Hirsch , Purvanshi Mehta

The field of video generation has expanded significantly in recent years, with controllable and compositional video generation garnering considerable interest. Most methods rely on leveraging annotations such as text, objects' bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Aram Davtyan , Sepehr Sameni , Björn Ommer , Paolo Favaro

Large language models (LLMs) have revolutionized automated code generation, yet the evaluation of their real-world effectiveness remains limited by static benchmarks and simplistic metrics. We present ProxyWar, a novel framework that…

Software Engineering · Computer Science 2026-02-05 Wenjun Peng , Xinyu Wang , Qi Wu

Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Hang Xu , Parker Palermo , Forrest Laine

Evaluating Retrieval-Augmented Generation (RAG) systems remains a challenging task: existing metrics often collapse heterogeneous behaviors into single scores and provide little insight into whether errors arise from retrieval,reasoning, or…

Computation and Language · Computer Science 2026-01-09 Keerthana Murugaraj , Salima Lamsiyah , Martin Theobald

LLM agents are rapidly evolving from coding assistants into autonomous software engineering systems. However, existing evaluation methodologies remain largely centered on static, isolated, and short-horizon benchmarks that fail to capture…

Software Engineering · Computer Science 2026-05-28 Yipeng Ouyang , Xin Huang , Bingjie Liu , Zhongchun Zheng , Yuhao Gu , Xianwei Zhang

Generative models often treat continuous data and discrete events as separate processes, creating a gap in modeling complex systems where they interact synchronously. To bridge this gap, we introduce JointDiff, a novel diffusion framework…

Machine Learning · Computer Science 2026-01-30 Guillem Capellera , Luis Ferraz , Antonio Rubio , Alexandre Alahi , Antonio Agudo

Roundabouts, characterized by frequent merging and yielding interactions, remain a safety-critical corner case for the development and testing of intelligent driving functions. However, extracting sufficient near-critical scenarios from…

Robotics · Computer Science 2026-05-19 Li Li , Till Temmen , Tobias Brinkmann , Björn Krautwig , Markus Eisenbarth , Jakob Andert

With the rapid advancement of text-conditioned Video Generation Models (VGMs), the quality of generated videos has significantly improved, bringing these models closer to functioning as ``*world simulators*'' and making real-world-level…

Artificial Intelligence · Computer Science 2025-04-22 Haotong Yang , Qingyuan Zheng , Yunjian Gao , Yongkun Yang , Yangbo He , Zhouchen Lin , Muhan Zhang

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang

Playtesting is an essential step in the game design process. Game designers use the feedback from playtests to refine their designs. Game designers may employ procedural personas to automate the playtesting process. In this paper, we…

Artificial Intelligence · Computer Science 2022-04-07 Sinan Ariyurek , Elif Surer , Aysu Betin-Can

Software testing is critical in the software development lifecycle, yet translating requirements into executable test scripts remains manual and error-prone. While Large Language Models (LLMs) can generate code, they often hallucinate…

Software Engineering · Computer Science 2026-05-05 Dudekula Kasim Vali

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

The rapid advancement of Text-to-Image(T2I) generative models has enabled the synthesis of high-quality images guided by textual descriptions. Despite this significant progress, these models are often susceptible in generating contents that…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Yichen Sun , Zhixuan Chu , Zhan Qin , Kui Ren

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…

Neural and Evolutionary Computing · Computer Science 2020-08-31 Aaron Dharna , Julian Togelius , L. B. Soros
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