English
Related papers

Related papers: GameScope: A Multi-Attribute, Multi-Codec Benchmar…

200 papers

Recent advancements in generative models have provided promising solutions for synthesizing realistic driving videos, which are crucial for training autonomous driving perception models. However, existing approaches often struggle with…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Wei Wu , Xi Guo , Weixuan Tang , Tingxuan Huang , Chiyu Wang , Dongyue Chen , Chenjing Ding

While there is overall agreement that future technology for organizing, browsing and searching videos hinges on the development of methods for high-level semantic understanding of video, so far no consensus has been reached on the best way…

Computer Vision and Pattern Recognition · Computer Science 2017-06-20 Du Tran , Maksim Bolonkin , Manohar Paluri , Lorenzo Torresani

Previous research has demonstrated the advantages of integrating data from multiple sources over traditional unimodal data, leading to the emergence of numerous novel multimodal applications. We propose a multimodal classification benchmark…

Machine Learning · Computer Science 2023-12-20 Jiaying Lu , Yongchen Qian , Shifan Zhao , Yuanzhe Xi , Carl Yang

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Yuanzhi Li , Lebin Zhou , Nam Ling , Zhenghao Chen , Wei Wang , Wei Jiang

Recent advancements in video generation models, like Stable Video Diffusion, show promising results, but primarily focus on short, single-scene videos. These models struggle with generating long videos that involve multiple scenes, coherent…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Weijia Wu , Mingyu Liu , Zeyu Zhu , Xi Xia , Haoen Feng , Wen Wang , Kevin Qinghong Lin , Chunhua Shen , Mike Zheng Shou

Evaluating the quality of videos generated from text-to-video (T2V) models is important if they are to produce plausible outputs that convince a viewer of their authenticity. We examine some of the metrics used in this area and highlight…

Computer Vision and Pattern Recognition · Computer Science 2023-09-18 Iya Chivileva , Philip Lynch , Tomas E. Ward , Alan F. Smeaton

In response to the rising prominence of the Metaverse, omnidirectional videos (ODVs) have garnered notable interest, gradually shifting from professional-generated content (PGC) to user-generated content (UGC). However, the study of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Fei Zhao , Da Pan , Zelu Qi , Ping Shi

Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Jay Zhangjie Wu , Guian Fang , Haoning Wu , Xintao Wang , Yixiao Ge , Xiaodong Cun , David Junhao Zhang , Jia-Wei Liu , Yuchao Gu , Rui Zhao , Weisi Lin , Wynne Hsu , Ying Shan , Mike Zheng Shou

The great variations of videographic skills, camera designs, compression and processing protocols, and displays lead to an enormous variety of video impairments. Current no-reference (NR) video quality models are unable to handle this…

Image and Video Processing · Electrical Eng. & Systems 2018-11-06 Zeina Sinno , Alan C. Bovik

Recent years have seen remarkable advances in visual understanding. However, how to understand a story-based long video with artistic styles, e.g. movie, remains challenging. In this paper, we introduce MovieNet -- a holistic dataset for…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Qingqiu Huang , Yu Xiong , Anyi Rao , Jiaze Wang , Dahua Lin

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…

Multimedia · Computer Science 2025-02-11 Yu Shang , Chen Gao , Nian Li , Yong Li

Many recent advancements in Computer Vision are attributed to large datasets. Open-source software packages for Machine Learning and inexpensive commodity hardware have reduced the barrier of entry for exploring novel approaches at scale.…

Computer Vision and Pattern Recognition · Computer Science 2016-09-29 Sami Abu-El-Haija , Nisarg Kothari , Joonseok Lee , Paul Natsev , George Toderici , Balakrishnan Varadarajan , Sudheendra Vijayanarasimhan

Multimodal summarization with multimodal output (MSMO) has emerged as a promising research direction. Nonetheless, numerous limitations exist within existing public MSMO datasets, including insufficient maintenance, data inaccessibility,…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Jielin Qiu , Jiacheng Zhu , William Han , Aditesh Kumar , Karthik Mittal , Claire Jin , Zhengyuan Yang , Linjie Li , Jianfeng Wang , Ding Zhao , Bo Li , Lijuan Wang

The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Huiyu Duan , Qiang Hu , Jiarui Wang , Liu Yang , Zitong Xu , Lu Liu , Xiongkuo Min , Chunlei Cai , Tianxiao Ye , Xiaoyun Zhang , Guangtao Zhai

Many different parametric models for video quality assessment have been proposed in the past few years. This paper presents a review of nine recent models which cover a wide range of methodologies and have been validated for estimating…

Multimedia · Computer Science 2017-07-03 Tiantian He , Yankai Liu , Rong Xie , Xin Tang , Li Song

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling…

Graphics · Computer Science 2025-12-02 Haoyi Duan , Hong-Xing Yu , Sirui Chen , Li Fei-Fei , Jiajun Wu

Real-world user-generated videos, especially on platforms like TikTok, often feature rich and intertwined audio visual content. However, existing video captioning benchmarks and models remain predominantly visual centric, overlooking the…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Peiran Wu , Yunze Liu , Zhengdong Zhu , Enmin Zhou , Junxiao Shen

Large-scale datasets have played a significant role in progress of neural network and deep learning areas. YouTube-8M is such a benchmark dataset for general multi-label video classification. It was created from over 7 million YouTube…

Machine Learning · Statistics 2017-06-27 Zhenzhen Zhong , Shujiao Huang , Cheng Zhan , Licheng Zhang , Zhiwei Xiao , Chang-Chun Wang , Pei Yang

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Meng Cao , Haoran Tang , Haoze Zhao , Hangyu Guo , Jiaheng Liu , Ge Zhang , Ruyang Liu , Qiang Sun , Ian Reid , Xiaodan Liang