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Virtual Reality (VR) technologies offer immersive user experiences across various domains, but present unique testing challenges compared to traditional software. Existing VR testing approaches enable scene navigation and interaction…

Software Engineering · Computer Science 2026-02-02 Ruizhen Gu , José Miguel Rojas , Donghwan Shin

Accurate recognition of human emotions is critical for adaptive human-computer interaction, yet remains challenging in dynamic, conversation-like settings. This work presents a personality-aware multimodal framework that integrates…

Emotion recognition is a fundamental component of next-generation human-computer interaction (HCI), enabling machines to perceive, understand, and respond to users' affective states. However, existing systems often rely on single-modality…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Ziwen Zhong , Zhitao Shu , Yue Zhao

Recognizing facial activity is a well-understood (but non-trivial) computer vision problem. However, reliable solutions require a camera with a good view of the face, which is often unavailable in wearable settings. Furthermore, in wearable…

Machine Learning · Computer Science 2023-06-21 Hymalai Bello , Luis Alfredo Sanchez Marin , Sungho Suh , Bo Zhou , Paul Lukowicz

Emotion recognition has become an important research topic in the field of human-computer interaction. Studies on sound and videos to understand emotions focused mainly on analyzing facial expressions and classified 6 basic emotions. In…

Machine Learning · Computer Science 2023-06-23 Ege Kesim , Selahattin Serdar Helli , Sena Nur Cavsak

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

Automatic recognition of affective state from wearable physiology has clear societal impact for public health, preventive care, and stress-aware interventions, but real deployments require robustness to non-stationary dynamics, artefacts,…

Multiagent Systems · Computer Science 2026-05-15 Lokesh Singh , Athina Georgara , Jayati Deshmukh , Tan Viet Tuyen Nguyen , Sarvapali D. Ramchurn

Accurate recognition of human emotions is a crucial challenge in affective computing and human-robot interaction (HRI). Emotional states play a vital role in shaping behaviors, decisions, and social interactions. However, emotional…

Robotics · Computer Science 2024-09-19 Youssef Mohamed , Severin Lemaignan , Arzu Guneysu , Patric Jensfelt , Christian Smith

Biomedical signals provide insights into various conditions affecting the human body. Beyond diagnostic capabilities, these signals offer a deeper understanding of how specific organs respond to an individual's emotions and feelings. For…

Signal Processing · Electrical Eng. & Systems 2025-10-08 Pubudu L. Indrasiri , Bipasha Kashyap , Pubudu N. Pathirana

Volatile organic compounds (VOCs) represent a novel but underexplored modality for emotion recognition. This paper presents a systematic evidence synthesis and exploratory investigation of VOC-based affective computing using low-cost…

Human-Computer Interaction · Computer Science 2025-12-25 Nicolai Plintz , Marcus Vetter , Dirk Ifenthaler

With the growing need to effectively support workforce upskilling in the manufacturing sector, virtual reality is gaining popularity as a scalable training solution. However, most current systems are designed as static, step-by-step…

Human-Computer Interaction · Computer Science 2025-10-08 Bhavya Matam , Adamay Mann , Kachina Studer , Christian Gabbianelli , Sonia Castelo , John Liu , Claudio Silva , Dishita Turakhia

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Human emotions entail a complex set of behavioral, physiological and cognitive changes. Current state-of-the-art models fuse the behavioral and physiological components using classic machine learning, rather than recent deep learning…

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of…

Human-Computer Interaction · Computer Science 2021-01-21 Panagiotis Kourtesis , Simona Collina , Leonidas A. A. Doumas , Sarah E. MacPherson

Advances in wearable technologies provide the opportunity to monitor many physiological variables continuously. Stress detection has gained increased attention in recent years, mainly because early stress detection can help individuals…

This study investigates the use of movement sensor data from a smart watch to infer an individual's emotional state. We present our findings on a user study with 50 participants. The experimental design is a mixed-design study;…

Human-Computer Interaction · Computer Science 2020-11-09 Juan C. Quiroz , Elena Geangu , Min Hooi Yong

In the recent past, psychological stress has been increasingly observed in humans, and early detection is crucial to prevent health risks. Stress detection using on-device deep learning algorithms has been on the rise owing to advancements…

Machine Learning · Computer Science 2020-12-07 Abhijith Ragav , Gautham Krishna Gudur

In recent years, numerous researchers have begun investigating how virtual reality (VR) tracking and interaction data can be used for a variety of machine learning purposes, including user identification, predicting cybersickness, and…

Human-Computer Interaction · Computer Science 2025-07-15 Alec G. Moore , Tiffany D. Do , Nayan N. Chawla , Antonia Jimenez Iriarte , Ryan P. McMahan

From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research, direct, real-time inspection in realistic settings is not possible. Discrete, indirect, post-hoc recordings are therefore the norm. As a…

Human-Computer Interaction · Computer Science 2018-12-10 Karan Sharma , Claudio Castellini , Egon L. van den Broek , Alin Albu-Schaeffer , Friedhelm Schwenker

Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…

Human-Computer Interaction · Computer Science 2026-01-15 Kyriaki Syrigou , Marina Stoforou , Panagiotis Kourtesis
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