English
Related papers

Related papers: ExoActor: Exocentric Video Generation as Generaliz…

200 papers

To enable a safe and effective human-robot cooperation, it is crucial to develop models for the identification of human activities. Egocentric vision seems to be a viable solution to solve this problem, and therefore many works provide deep…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Gabriele Goletto , Mirco Planamente , Barbara Caputo , Giuseppe Averta

Long-horizon embodied planning is challenging because the world does not only change through an agent's actions: exogenous processes (e.g., water heating, dominoes cascading) unfold concurrently with the agent's actions. We propose a…

Crafting magic and illusions is one of the most thrilling aspects of filmmaking, with visual effects (VFX) serving as the powerhouse behind unforgettable cinematic experiences. While recent advances in generative artificial intelligence…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Xinyu Liu , Ailing Zeng , Wei Xue , Harry Yang , Wenhan Luo , Qifeng Liu , Yike Guo

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

In recent years, the thriving development of research related to egocentric videos has provided a unique perspective for the study of conversational interactions, where both visual and audio signals play a crucial role. While most prior…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Wenqi Jia , Miao Liu , Hao Jiang , Ishwarya Ananthabhotla , James M. Rehg , Vamsi Krishna Ithapu , Ruohan Gao

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jinkun Hao , Mingda Jia , Ruiyan Wang , Xihui Liu , Ran Yi , Lizhuang Ma , Jiangmiao Pang , Xudong Xu

The ability to forecast human-environment collisions from egocentric observations is vital to enable collision avoidance in applications such as VR, AR, and wearable assistive robotics. In this work, we introduce the challenging problem of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Boxiao Pan , Bokui Shen , Davis Rempe , Despoina Paschalidou , Kaichun Mo , Yanchao Yang , Leonidas J. Guibas

Mobile manipulators are increasingly deployed in human-centered environments to perform tasks. While completing such tasks, they should also be able to communicate their intent to the people around them using expressive robot behaviors.…

Robotics · Computer Science 2026-04-24 Souren Pashangpour , Haitong Wang , Matthew Lisondra , Goldie Nejat

Real robot data collection for imitation learning has led to significant advancements in robotic manipulation. However, the requirement for robot hardware in the process fundamentally constrains the scale of the data. In this paper, we…

We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Leo Ho , Yinghao Huang , Dafei Qin , Mingyi Shi , Wangpok Tse , Wei Liu , Junichi Yamagishi , Taku Komura

Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Pinxin Liu , Pengfei Zhang , Hyeongwoo Kim , Pablo Garrido , Ari Shapiro , Kyle Olszewski

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Baptiste Chopin , Hao Tang , Naima Otberdout , Mohamed Daoudi , Nicu Sebe

Humanoid robots, with their human-like form, are uniquely suited for interacting in environments built for people. However, enabling humanoids to reason, plan, and act in complex open-world settings remains a challenge. World models, models…

Robotics · Computer Science 2025-07-10 Muhammad Qasim Ali , Aditya Sridhar , Shahbuland Matiana , Alex Wong , Mohammad Al-Sharman

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Hezhen Hu , Weilun Wang , Wengang Zhou , Houqiang Li

End-to-end human animation, such as audio-driven talking human generation, has undergone notable advancements in the recent few years. However, existing methods still struggle to scale up as large general video generation models, limiting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Gaojie Lin , Jianwen Jiang , Jiaqi Yang , Zerong Zheng , Chao Liang

Employing a teleoperation system for gathering demonstrations offers the potential for more efficient learning of robot manipulation. However, teleoperating a robot arm equipped with a dexterous hand or gripper, via a teleoperation system…

We address key limitations in existing datasets and models for task-oriented hand-object interaction video generation, a critical approach of generating video demonstrations for robotic imitation learning. Current datasets, such as Ego4D,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-09 Hongxiang Zhao , Xingchen Liu , Mutian Xu , Yiming Hao , Weikai Chen , Xiaoguang Han

Recent advancements in visual generation technologies have markedly increased the scale and availability of video datasets, which are crucial for training effective video generation models. However, a significant lack of high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Hui Li , Mingwang Xu , Yun Zhan , Shan Mu , Jiaye Li , Kaihui Cheng , Yuxuan Chen , Tan Chen , Mao Ye , Jingdong Wang , Siyu Zhu

\textbf{Synthetic human dynamics} aims to generate photorealistic videos of human subjects performing expressive, intention-driven motions. However, current approaches face two core challenges: (1) \emph{geometric inconsistency} and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Weiqi Li , Zehao Zhang , Liang Lin , Guangrun Wang