English
Related papers

Related papers: 3D Generation for Embodied AI and Robotic Simulati…

200 papers

Building models capable of generating structured output is a key challenge for AI and robotics. While generative models have been explored on many types of data, little work has been done on synthesizing lidar scans, which play a key role…

Computer Vision and Pattern Recognition · Computer Science 2019-12-04 Lucas Caccia , Herke van Hoof , Aaron Courville , Joelle Pineau

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

In social robotics, endowing humanoid robots with the ability to generate bodily expressions of affect can improve human-robot interaction and collaboration, since humans attribute, and perhaps subconsciously anticipate, such traces to…

Robotics · Computer Science 2022-05-03 Mina Marmpena , Fernando Garcia , Angelica Lim , Nikolas Hemion , Thomas Wennekers

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Recent advances in creative AI have enabled the synthesis of high-fidelity images and videos conditioned on language instructions. Building on these developments, text-to-video diffusion models have evolved into embodied world models (EWMs)…

Robotics · Computer Science 2025-05-20 Hu Yue , Siyuan Huang , Yue Liao , Shengcong Chen , Pengfei Zhou , Liliang Chen , Maoqing Yao , Guanghui Ren

With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Yandan Yang , Baoxiong Jia , Peiyuan Zhi , Siyuan Huang

The rapid progress in embodied artificial intelligence has highlighted the necessity for more advanced and integrated models that can perceive, interpret, and predict environmental dynamics. In this context, World Models (WMs) have been…

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of…

Generative AI tools introduce new and accessible forms of media creation for youth. They also raise ethical concerns about the generation of fake media, data protection, privacy and ownership of AI-generated art. Since generative AI is…

Human-Computer Interaction · Computer Science 2023-05-23 Safinah Ali , Daniella DiPaola , Randi Williams , Prerna Ravi , Cynthia Breazeal

"Embodied visual navigation" problem requires an agent to navigate in a 3D environment mainly rely on its first-person observation. This problem has attracted rising attention in recent years due to its wide application in autonomous…

Robotics · Computer Science 2021-10-12 Fengda Zhu , Yi Zhu , Vincent CS Lee , Xiaodan Liang , Xiaojun Chang

The collection of large-scale and diverse robot demonstrations remains a major bottleneck for imitation learning, as real-world data acquisition is costly and simulators offer limited diversity and fidelity with pronounced sim-to-real gaps.…

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game…

Computer Vision and Pattern Recognition · Computer Science 2023-12-14 Antoine Schnepf , Flavian Vasile , Ugo Tanielian

This paper introduces the concept of coexistence for embodied artificial agents and argues that it is a prerequisite for long-term, in-the-wild interaction with humans. Contemporary embodied artificial agents excel in static, predefined…

Machine Learning · Computer Science 2025-06-03 Hannah Kuehn , Joseph La Delfa , Miguel Vasco , Danica Kragic , Iolanda Leite

This thesis introduces "Embodied Spatial Intelligence" to address the challenge of creating robots that can perceive and act in the real world based on natural language instructions. To bridge the gap between Large Language Models (LLMs)…

Robotics · Computer Science 2025-09-03 Jiading Fang

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

Human presence has traditionally been constrained by the limits of physical embodiment, allowing individuals to exist in only one place at a time. This article introduces Multi-Existence Identity (MEI)- a socio-technical framework that…

Human-Computer Interaction · Computer Science 2026-04-21 A S M Touhidul Islam , John Tookey

The rapid advancement of embodied intelligence and world models has intensified efforts to integrate physical laws into AI systems, yet physical perception and symbolic physics reasoning have developed along separate trajectories without a…

Despite significant research, robotic swarms have yet to be useful in solving real-world problems, largely due to the difficulty of creating and controlling swarming behaviors in multi-agent systems. Traditional top-down approaches in which…

Robotics · Computer Science 2024-10-23 Ricardo Vega , Kevin Zhu , Connor Mattson , Daniel S. Brown , Cameron Nowzari

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a…