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Related papers: 3D Generation for Embodied AI and Robotic Simulati…

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A few decades of work in the AI field have focused efforts on developing a new generation of systems which can acquire knowledge via interaction with the world. Yet, until very recently, most such attempts were underpinned by research which…

Artificial Intelligence · Computer Science 2012-07-23 Michał B. Paradowski

The rapid advancements in large language models and generative artificial intelligence (AI) capabilities are making their broad application in the high-stakes testing context more likely. Use of generative AI in the scoring of constructed…

Computation and Language · Computer Science 2026-03-23 Jodi M. Casabianca , Daniel F. McCaffrey , Matthew S. Johnson , Naim Alper , Vladimir Zubenko

Artificial Intelligence-Generated Content (AIGC) has the potential to transform how people build and interact with virtual environments. Within this paper, we discuss potential benefits but also challenges that AIGC has for the creation of…

Human-Computer Interaction · Computer Science 2024-11-01 Jens Grubert , Junlong Chen , Per Ola Kristensson

Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop…

Robotics · Computer Science 2026-02-09 Teresa Yeo , Dulaj Weerakoon , Dulanga Weerakoon , Archan Misra

The rapid advancement of Embodied AI has led to an increasing demand for large-scale, high-quality real-world data. However, collecting such embodied data remains costly and inefficient. As a result, simulation environments have become a…

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human…

Robotics · Computer Science 2026-03-11 Chenhui Zuo , Jinhao Xu , Michael Qian Vergnolle , Yanan Sui

Recent advancements in video diffusion models enable the generation of photorealistic videos with impressive 3D consistency and temporal coherence. However, the extent to which these AI-generated videos simulate the 3D visual world remains…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Chirui Chang , Jiahui Liu , Zhengzhe Liu , Xiaoyang Lyu , Yi-Hua Huang , Xin Tao , Pengfei Wan , Di Zhang , Xiaojuan Qi

Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Xiuwei Xu , Huangxing Chen , Linqing Zhao , Ziwei Wang , Jie Zhou , Jiwen Lu

Humanoid robots, as general-purpose physical agents, must integrate both intelligent control and adaptive morphology to operate effectively in diverse real-world environments. While recent research has focused primarily on optimizing…

Robotics · Computer Science 2025-10-06 Guiliang Liu , Bo Yue , Yi Jin Kim , Kui Jia

Public urban spaces like streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in Robotics and Embodied AI make public urban spaces no longer exclusive to humans. Food delivery…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Wayne Wu , Honglin He , Jack He , Yiran Wang , Chenda Duan , Zhizheng Liu , Quanyi Li , Bolei Zhou

We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with…

Embodied AI systems, including robots and autonomous vehicles, are increasingly integrated into real-world applications, where they encounter a range of vulnerabilities stemming from both environmental and system-level factors. These…

Cryptography and Security · Computer Science 2025-02-26 Wenpeng Xing , Minghao Li , Mohan Li , Meng Han

Embodied AI (EAI) agents continuously interact with the physical world, generating vast, heterogeneous multimodal data streams that traditional management systems are ill-equipped to handle. In this survey, we first systematically evaluate…

Robotics · Computer Science 2025-08-20 Yihao Lu , Hao Tang

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied…

Soft robotics has emerged as a promising field with the potential to revolutionize industries such as healthcare and manufacturing. However, designing effective soft robots presents challenges, particularly in managing the complex interplay…

Robotics · Computer Science 2024-05-06 Wee Kiat Chan , PengWei Wang , Raye Chen-Hua Yeow

Digital human generation has been studied for decades and supports a wide range of real-world applications. However, most existing systems are passively animated, relying on privileged state or scripted control, which limits scalability to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Hang Ye , Xiaoxuan Ma , Fan Lu , Wayne Wu , Kwan-Yee Lin , Yizhou Wang

The integration of generative AI in visual art has revolutionized not only how visual content is created but also how AI interacts with and reflects the underlying domain knowledge. This survey explores the emerging realm of diffusion-based…

Artificial Intelligence · Computer Science 2024-08-23 Bingyuan Wang , Qifeng Chen , Zeyu Wang

Generative AI has increasingly been used for artistic creation, but little work has explored how it shapes the experiential meaning of practice. We consider how generative AI might transform the embodied and tangible process of instant…

Human-Computer Interaction · Computer Science 2026-05-05 Michael Yin , Angela Chiang , Robert Xiao

Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such…

Robotics · Computer Science 2024-11-01 Meghan Booker , Grayson Byrd , Bethany Kemp , Aurora Schmidt , Corban Rivera

This paper explores the burgeoning field of 3D content generation within the landscape of Artificial Intelligence Generated Content (AIGC) and large-scale models. It investigates innovative methods like Text-to-3D and Image-to-3D, which…

Graphics · Computer Science 2024-05-27 Ke Zhao , Andreas Larsen